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Path To Release - Post 2

(Not yet available in Demo)
Movement Update

Hello everyone! This is another update that comes after feedback from Steam Next Fest. Not everyone liked the grid movement, and I couldn't let that continue to be the same. The player movement is now "pixel-based" while walking horizontally on an island.

This might sound like a small update, but I had to fix a lot more to make it work. For instance, all interactions are now updated to fit the new way of walking.



I guess it's not that easy to spot the difference from the GIF, but the movement in Seablip now feels a lot smoother.

  • Interaction is more "kind," allowing you to interact with objects and people without the same strict distance as before.

  • Using tools and weapons is also smoother as you no longer need to wait for your character to finish walking on the grid.

  • Moving vertically is still "grid-based."


I'm going back to work but will be back with more news soon! Have a wonderful day!
- Jardar