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Seablip Official Roadmap to 1.0

Ahoy!

As promised, here's the official Roadmap for Seablip's journey to EA. This outlines the key milestones I focus on to bring Seablip to version 1.0. While you won't get every detail, I hope you get a sense of what's to come.

Between major updates, there will be smaller updates. I will also spend a lot of extra time after each major update to focus on bug fixing.



1. Wizard & Flags (Next Update)
  • Customizable flags
  • Wizards with spells
  • Goblins


"Slow Spell"

"Magic Magnet Spell"

2. Fortress & Exploration Update
  • Build and upgrade a fortress on your island to defend against enemy raids.
  • Explore the world with outposts controlled by Redcoats, Bluecoats, and Octopus.
  • Discover more islands and embark on randomized quests like rescue missions, destruction missions, and exploration.


Redcoat Outpost WIP

3. Fish & Fight Update
  • Fight on islands using WASD movement, primarily against pirate enemies.
  • Captain Battle (instead of a ship battle, you can sometimes choose to do a "Captain Battle". Your crew and enemy crew are gathered around in a "circle" to see which captain is the best)
  • Enjoy a special fishing mini-game on the world map.
  • Experience a revamped fishing and reward system, + fixing Whalgrim's fish quest.


[previewyoutube][/previewyoutube]

[h2]Controler Update[/h2]
  • This is overdue! I know I promised to make the game better for a controller than it is today. I apologize for the delay in controller support. While it's not currently optimized, I'm committed to making Seablip controller-friendly. Since I lost a lot of development time as explained in the last community post, I had to make hard decisions on my priorities making the Wizard update priority number one. Right now I can't say where on the Roadmap this step is added. I don't want to disappoint you, but rest assured that I won't stop working on Seablip before it offers decent controller support too!


4. Trading & Economy Update
  • Island Economy
  • Trading wares with different islands and bigger cities is an option to earn coins.
  • Merchant sail routes will be more visible. (Giving you the option to do better trade, or dear for some merchant raiding)
  • Farming and food update.


5. Main Story & Localization
  • Finish the main quest this includes some side quests connected to the main quest.
  • This also includes a couple of boss fights.
  • Localization.



- Jardar