1. Seablip
  2. News
  3. Seablip Coming to Early Access in Q2 2024!!

Seablip Coming to Early Access in Q2 2024!!

Ahoy, everyone! I've been continuously working on adding content, so I haven't had the time to fully process it, but Seablip’s release is imminent!!

[previewyoutube][/previewyoutube]

If you've been following my journey for a while, you know that my original goal was never to release in Early Access. However, as years of development passed (and deadlines pushed), my humble debut project has grown into a vast world. My savings used as capital to work full-time, now lie at the bottom of the sea.

This forced me to reconsider my release plans - and here I am.



Now, you might wonder, what is the state of Seablip?

  • I believe the game already offers a ton of fun and many details. However, since the game world is extensive, there are still areas where I want to add more details and gameplay options
  • Some story elements have been delayed to be able to focus more on gameplay replayability
  • The game isn't entirely bug-free, but I have worked diligently with a wonderful team of volunteers to eliminate the most harmful bugs - Closed Beta is next
  • Some areas need more polishing that will benefit from player feedback


The main reason I don't want to call this a full release is that I still have many content goals I haven't had enough time to implement. I'll elaborate more on that in a future roadmap (or feel free to ask).

Listening to your feedback is one of the things that motivates me the most. It's one of the reasons I've managed to survive the long development time. As many of you know, after Seablip participated in Steam Next Fest, I removed the old "static" world map and replaced it with a map where you can sail freely. This, among other changes, was a significant core update. I don't expect changes on the same scale in Early Access, but what I'm trying to convey is that I believe Seablip benefits immensely from your feedback.



I want to emphasize that my decision to release in Early Access has been carefully considered. There are numerous pros and cons, but ultimately, it will be a relief to get Seablip out in the open. Hopefully, you'll find lots of enjoyment in playing it, while I can continue to develop more content over time.

Now, I hope you're as thrilled as I am that Seablip's launch is just around the corner. I have spent 5 years (more than 10,000 hours) until today - rest assured that I will dedicate all my remaining days, hours, and seconds to ensure the gaming experience is worth its price on release day.

I hope you understand and look forward to Seablip's release.

If you have any questions, let me know.

Best, Captain Jardar