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Seablip Demo Stream - Hunt Down the Parrot Lord

Hello sailor!

I'm setting sail to take on Pete the Parrot Lord, one of Seablip's most wanted. He might be a bit too overpowered, so I'm uncertain if I can defeat him. Get ready for a stream focused on Seablip's ship battles.

Join the stream/chat on Wednesday! :)

- Jardar (solo developer of Seablip)

Important Update! - 0.6.908

Bug Fixes:
  • Fixed the seed planting bug that glitched the game on load! Apologies to anyone who encountered serious issues. It should be resolved now. Please let me know if any game-breaking problems persist.
  • Kira has become more reliable and won't scam you when you pay her to upgrade your pier. She also provides a message confirming the job.
  • Skipping film events previously led to a glitch, but this has been addressed.

New:
  • Enemies with a medium ship now have a reduced chance of invaders and fewer attacking invaders. Additionally, more values are influenced by the Captain's luck skill.

Small Update - 0.6.903

New:
  • The Drake Cannon has been added, a small cannon to fit your starter ship in the beginning.
  • Enemies more often use a small cannon on the easy level, making it easier, and you have space on your small ship if you win the upgrade after a battle.
  • You will now receive a repair message if you repair Alfred's bridge or the player's pier.
  • More likely to encounter icebergs closer to the main island.
  • Shark events are more likely in some places in the demo.
  • Price update: Many of the upgrades cost less.


Bug fixes:
  • A bug caused sea battle events (like sharks, icebergs, etc.) not to spawn!
  • Visual bug: Some enemies could have double swords in battle.
  • Item bug: sometimes not able to pick up items.
  • Skipping some of the film events could lead to the game glitching.

Enemy Difficulty Update - 0.6.90

Hello everyone, after reviewing feedback and video streams from players, I've observed that the enemy in sea battles needs a significant overhaul in balance. The easy enemy is now much easier, allowing for quicker ship upgrades. Battles become more intense when facing a more difficult enemy, as an easy enemy results in a slow battle that I don't want you to be stuck on forever.

Additionally, I've made another significant change that will impact battles greatly. You can now heal your crew and ship without advancing to the next day, accessible on the World Map - Main Island.

New
  • You can now heal your crew and ship without advancing to the next day, accessible on the World Map - Main Island.
  • Enemy difficulty on the easy level has been significantly lowered.
  • Easy enemy ships will no longer attempt to escape.
  • Easy enemy is easier to not miss.


Please share your thoughts on these changes, and let me know if there are still aspects you find lacking or problematic.

Small Update - 0.6.89

New
  • Player Skill Menu added (work in progress) - you can now level up the player the same way as your crew (the player will also have special skills)
  • Crew max health increased (health +1 extra per level).


Visual:
  • The enemy ship in battle is now framed at the same height as the player ship.