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Alpha Playtest delayed by one month - (new date 19. March)

Hello all, I need to share with you an honest post about the upcoming test.

Almost all my work on Seablip is first-time-experiences and the biggest elephant in the room, the scariest one, but also the most exciting one, is this first test! - I see now that I do not have enough time to implement all the necessary functions I want in the test, and I am sad to say that I have to postpone the Alpha by one month (19. March). I will tell you more about what I work on down below, but first;

My last weeks have been really intense. Long working days. Really long days. The whole day actually (but understand me right; I take short breaks, it is important to take care of yourself too)! I don't want it to be like that this whole year (so I will go more back to a normal work schedule after the alpha test), but it has been a fun ride for now. Working towards the Alpha test gives lots of extra energy.

As the days are fewer until the test, it is also so much easier for me to see all the things I will not manage to finish before the alpha test deadline. Some of them are okay to miss out on for now, but this is my main reason I have to postpone;
  • Balancing sea battles. This is a big task, and I just don't want to rush through this stage. I want to do it in a way that makes it easier for me to adjust it later when I get feedback from you playing. I have worked a lot on how input and management happen. I have also done tremendous work on removing bugs but balancing is what's missing.
  • I also need to implement and update my system for; hiring crews,
  • And give you the option of upgrading your ship or buy a new ship.


Seablip is running smoothly, but these are all functions that are very essential for the fun of playing. I am so sorry for postponing the alpha test, but I hope you can keep with me and that you understand that I do this because I care so much about Seablip and the development.

I think this is the best to do! If you have questions for me, please ask in the discussion thread.
Best regards, Jardar

Signup for Seablip's Alpha Playtest NOW

Some key points about the Alpha playtest

- Playable from February 19-21, 2021 (3 days)
- It is just a tiny part of Seablip! It does not have very much content and no spoilers. You start on a completely different island than what you will do in the full game.
- You might find some clues and secrets about Seablip's world and story.
- Travel on a tiny map (made just for this alpha!)
- If you look closely, you may notice some birds.
- It is focusing mostly on sea battle (I have not had the time to implement so many features as I wanted yet, but I hope it is enough to get some good feedback from you
on how it feels)
- Finally! Enjoy some really great music that Christian Balvig has made for Seablip. (And yet we have lots of more music to wait for!)
-My main objective with the Alpha Playtest is to test the main mechanics to build a solid foundation! More content will come!


The alpha playtest is a free version, so all you have to do is signup! I am excited and nervous - Looking forward to giving you all a test run!

Best regards, Jardar