Wizards & Flags Update Out Now!!
[previewyoutube][/previewyoutube]
[h2]Hello everyone![/h2]
It's time for Seablip's first major update! Wizards & Flags is out now!
I recommend starting a new game, since the gameplay has been significantly rebalanced. However, old players should still be able to play on their old saves! ːsteamthumbsupː
The new update brings a lot of new changes. There are a lot more enemies on the higher tier of difficulty. You'll get a new tactic with the wizard. And the world map has been totally renovated. The new map offers a much easier solution for the expansion of the world (something I intend). While some of you might feel the game still needs to reach closer to 1.0 to be replayable, I hope this new update will give a lot of fun to old sea dogs too! ːsteamhappyː
As a single developer who is also a dad, it has been a rollercoaster to get here, but I really hope you like the new update. It brings significant changes, and hopefully a lot more fun! I have a lot of fun working on Seablip, but the most important thing is how you experience it.
Seablip is still not 1.0, and I know the game lacks content and is riddled with bugs. Rest assured that I will continue to work on Seablip until it feels like a worthy 1.0 game — and hopefully beyond that too!
I really appreciate all the feedback you give me, and I hope you see that I listen to that feedback.
Here's a look at some of the new things added to the game, while some stay a secret.
[h2]Patch notes (does not cover all changes)[/h2]
[h3]New World Map[/h3]

[h3]New Roguelike Challenges[/h3]

[h3]Wizards and Spells[/h3]

[h3]Goblin Enemy Faction[/h3]

[h3]Battle interface update[/h3]
[h3]More enemies, including many more 4-skull (very hard) enemies[/h3]

[h2]Customize Flag[/h2]

[h2]Changes (does not cover all):[/h2]
[h2]Major Bug Fix:[/h2]
[h2]Hello everyone![/h2]
It's time for Seablip's first major update! Wizards & Flags is out now!
I recommend starting a new game, since the gameplay has been significantly rebalanced. However, old players should still be able to play on their old saves! ːsteamthumbsupː
The new update brings a lot of new changes. There are a lot more enemies on the higher tier of difficulty. You'll get a new tactic with the wizard. And the world map has been totally renovated. The new map offers a much easier solution for the expansion of the world (something I intend). While some of you might feel the game still needs to reach closer to 1.0 to be replayable, I hope this new update will give a lot of fun to old sea dogs too! ːsteamhappyː
As a single developer who is also a dad, it has been a rollercoaster to get here, but I really hope you like the new update. It brings significant changes, and hopefully a lot more fun! I have a lot of fun working on Seablip, but the most important thing is how you experience it.
Seablip is still not 1.0, and I know the game lacks content and is riddled with bugs. Rest assured that I will continue to work on Seablip until it feels like a worthy 1.0 game — and hopefully beyond that too!
I really appreciate all the feedback you give me, and I hope you see that I listen to that feedback.
Here's a look at some of the new things added to the game, while some stay a secret.
[h2]Patch notes (does not cover all changes)[/h2]
[h3]New World Map[/h3]

[h3]New Roguelike Challenges[/h3]

[h3]Wizards and Spells[/h3]

[h3]Goblin Enemy Faction[/h3]

[h3]Battle interface update[/h3]

- New button in battle to lock/unlock aim.
- Fortune Wheel mini-game to win new upgrades. Get better odds with a Crew Kill Victory or multiple losses of the same upgrade
[h3]More enemies, including many more 4-skull (very hard) enemies[/h3]

- 3 new bosses (more to come)
- More upgrades!
- Shipbuilder NPC moves to player island (can build boss ships!)

[h2]Customize Flag[/h2]

[h2]Changes (does not cover all):[/h2]
- Gold prices and rewards rebalanced. Expect increased gold usage in the next major update.
- Magic Shield reworked, more vital to gameplay, and integrated into the HUD.
- Ship speed and evasion improved and changed. Evasion upgrades are now available.
- Blueprints can only be learned with a blueprint.
- Crew health nearly doubled.
[h2]Major Bug Fix:[/h2]
- Fixed issue where anti-virus software blocking save permissions caused constant freezing. (Please report if this persists.)