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Seablip News

Hotfix 0.7.505

  • Pirate Territory (3 skulls) and Pink Sea (2 skulls) have a much easier challenge to unlock the area.
  • Goblin area is 4 point challenge (previous 6 points)
  • Enemy Wizards decreased mana charge
  • New treasure island in Goblin Area (contains a spell)

Hotfix 0.7.503

Changes

  • You can now buy Weak Magic Shield at Seablip Island (North East of home island)
  • Reduced magic shield health on tier 2 skull enemies
  • Big barrels can now be placed inside the ship (if it has a cannon window)
  • Redcoat enemies with 2 skulls is now easier (was too hard)
  • Ice Explorer ship increased crew size to 3 (previous 2)
  • House Ship crew cap increased to 4 (previous 3)
  • Crocodile Ship crew cap increased to 4 (previous 3)



Bug Fix

  • One specific 4-point path challenge offered too difficult enemies.

Developer Live-Stream: New Wizards & Flags Update

Join me while I (the developer) try the new and adventurous Seablip update Wizards & Flags!

Some of the new things:
  • More enemies
  • New map
  • Wizards and spells
  • More challenges
  • More upgrades
  • 3 new bosses


https://store.steampowered.com/app/1471270

Hoist the sail!

Wizards & Flags Update Out Now!!

[previewyoutube][/previewyoutube]

[h2]Hello everyone![/h2]

It's time for Seablip's first major update! Wizards & Flags is out now!

I recommend starting a new game, since the gameplay has been significantly rebalanced. However, old players should still be able to play on their old saves! ːsteamthumbsupː

The new update brings a lot of new changes. There are a lot more enemies on the higher tier of difficulty. You'll get a new tactic with the wizard. And the world map has been totally renovated. The new map offers a much easier solution for the expansion of the world (something I intend). While some of you might feel the game still needs to reach closer to 1.0 to be replayable, I hope this new update will give a lot of fun to old sea dogs too! ːsteamhappyː

As a single developer who is also a dad, it has been a rollercoaster to get here, but I really hope you like the new update. It brings significant changes, and hopefully a lot more fun! I have a lot of fun working on Seablip, but the most important thing is how you experience it.

Seablip is still not 1.0, and I know the game lacks content and is riddled with bugs. Rest assured that I will continue to work on Seablip until it feels like a worthy 1.0 game — and hopefully beyond that too!

I really appreciate all the feedback you give me, and I hope you see that I listen to that feedback.

Here's a look at some of the new things added to the game, while some stay a secret.


[h2]Patch notes (does not cover all changes)[/h2]

[h3]New World Map[/h3]

[h3]New Roguelike Challenges[/h3]

[h3]Wizards and Spells[/h3]

[h3]Goblin Enemy Faction[/h3]

[h3]Battle interface update[/h3]
  • New button in battle to lock/unlock aim.
  • Fortune Wheel mini-game to win new upgrades. Get better odds with a Crew Kill Victory or multiple losses of the same upgrade

[h3]More enemies, including many more 4-skull (very hard) enemies[/h3]
  • 3 new bosses (more to come)
  • More upgrades!
  • Shipbuilder NPC moves to player island (can build boss ships!)

[h2]Customize Flag[/h2]


[h2]Changes (does not cover all):[/h2]
  • Gold prices and rewards rebalanced. Expect increased gold usage in the next major update.
  • Magic Shield reworked, more vital to gameplay, and integrated into the HUD.
  • Ship speed and evasion improved and changed. Evasion upgrades are now available.
  • Blueprints can only be learned with a blueprint.
  • Crew health nearly doubled.


[h2]Major Bug Fix:[/h2]
  • Fixed issue where anti-virus software blocking save permissions caused constant freezing. (Please report if this persists.)

Wizards & Flags Update One Knot Away!! - Experimental Branch Out Now

Ahoy, everyone! Seablip's next major update: Wizards & Flags is just around the corner, but I need your help with feedback!

The Wizards & Flags update brings a lot of changes!! A new ship, magic, more enemies, more challenges, and a new faction: Goblins. The World Map has also changed!!

A huge rebalance of gold has also happened. This is by no means ready, but there is a huge rebalance of gold rewards in the game. I'm sure you will get very rich in this version too and at some point won't know what to spend gold on. For that, I want to say that there will be a lot of content to spend that shiny gold on when the next major update is out.

Magical Shield is reworked. And more.

I'm most likely going to release the game sometime next week, but it would be super valuable to get some early feedback from players who want to test the experimental build right now.

Be aware that it is experimental. Not all content is finished yet. Sound is missing, and you should back up your saves before you start.

I encourage you to start a new game when you play the experimental build. Since the game has changed a lot since the last time you played.
  • It would be super valuable to know what it's like to start the game from scratch, but I'm also interested in feedback from players with "old saves" - so do as you like!



To join the branch:
  • Back up save data. Found at “C:\Users\USERNAME\AppData\LocalLow\Vibedy\Seablip\SaveData\Saves”
  • Copy the SaveFiles folder and put it on the desktop or something.
  • Go back to Steam, right-click on Seablip, and select Properties. Select tab Betas. Type in the code: experimental and hit the button Check Code. Now select the branch from the drop-down list.
  • Enter password: “ experimentalbeta”
  • Restart Steam to trigger Steam client to download the update.


Any feedback from playing on the Experimental branch should be reported on the Steam Forum (mark it as "Experimental Build", or on on Discord marked with the experimental tag, or you could send me an email from here.

Best Jardar