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Seablip News

Wizard & Flags Status #2

[h3]Hi everyone![/h3]

I'm thrilled to let you know that I'm making great progress on the next major update, "Wizard & Flags" and I expect it to be ready by late October or early November.

I want to say a huge thank you for all the supportive comments and messages—your encouragement really means the world to me, and I'm grateful for your trust.

[h2]New World Map[/h2]

This upcoming update brings a significant change that will change the world entirely!! Instead of navigating one big world (when sailing), it's now split into several distinct areas. Each of these areas has specific difficulty levels and themes, helping both new players and veterans to understand the challenge level and seek out adventures at their own pace.

This is still a bit rough, but here's a sneak peek at what's coming with the new world map:
  • Each new area offers a navigable map similar in style to the old world, but with varying sizes—some smaller, some larger.
  • The map will feature random challenges that change daily to keep things exciting.
  • As you unlock new areas, you'll discover even more regions and challenges.
  • You'll be able to fast-travel between any areas you've unlocked.

[h2]World Area[/h2]

The home area will be a more relaxed environment, featuring fewer enemies and an easy difficulty setting. After the fortress update, you might encounter stronger enemies here if you’ve upgraded to a better island.

[h3]Compatibility with Existing Saves[/h3]
Rest assured, the update will work with your existing save files. While you won't lose any progress, you'll need to rediscover some areas, and a few islands might be locked until you've completed certain challenges. If you've saved your game outside of the home area, you'll respawn just outside your home island to avoid awkward situations like being trapped inside an iceberg.



I know many of you have asked for a bigger world. Some players want the game to be more difficult, and others want it to be easier. I think this update will make Seablip a little better on all those requests. The game still needs a lot of balancing, but I think this is one step in the right direction.

Thanks once again for your ongoing support and enthusiasm! I'm going back to developing.

Best,
Jardar

Seablip Official Roadmap to 1.0

Ahoy!

As promised, here's the official Roadmap for Seablip's journey to EA. This outlines the key milestones I focus on to bring Seablip to version 1.0. While you won't get every detail, I hope you get a sense of what's to come.

Between major updates, there will be smaller updates. I will also spend a lot of extra time after each major update to focus on bug fixing.



1. Wizard & Flags (Next Update)
  • Customizable flags
  • Wizards with spells
  • Goblins


"Slow Spell"

"Magic Magnet Spell"

2. Fortress & Exploration Update
  • Build and upgrade a fortress on your island to defend against enemy raids.
  • Explore the world with outposts controlled by Redcoats, Bluecoats, and Octopus.
  • Discover more islands and embark on randomized quests like rescue missions, destruction missions, and exploration.


Redcoat Outpost WIP

3. Fish & Fight Update
  • Fight on islands using WASD movement, primarily against pirate enemies.
  • Captain Battle (instead of a ship battle, you can sometimes choose to do a "Captain Battle". Your crew and enemy crew are gathered around in a "circle" to see which captain is the best)
  • Enjoy a special fishing mini-game on the world map.
  • Experience a revamped fishing and reward system, + fixing Whalgrim's fish quest.


[previewyoutube][/previewyoutube]

[h2]Controler Update[/h2]
  • This is overdue! I know I promised to make the game better for a controller than it is today. I apologize for the delay in controller support. While it's not currently optimized, I'm committed to making Seablip controller-friendly. Since I lost a lot of development time as explained in the last community post, I had to make hard decisions on my priorities making the Wizard update priority number one. Right now I can't say where on the Roadmap this step is added. I don't want to disappoint you, but rest assured that I won't stop working on Seablip before it offers decent controller support too!


4. Trading & Economy Update
  • Island Economy
  • Trading wares with different islands and bigger cities is an option to earn coins.
  • Merchant sail routes will be more visible. (Giving you the option to do better trade, or dear for some merchant raiding)
  • Farming and food update.


5. Main Story & Localization
  • Finish the main quest this includes some side quests connected to the main quest.
  • This also includes a couple of boss fights.
  • Localization.



- Jardar

Wizard & Flags Status #1

Hi everyone!

There have been a couple of rough months for me. I am well, but I had to prioritize family for a while and go completely offline. I apologize for my absence from the forum. I know you got a lot of questions and wonderful feedback. I will try my best to catch up in the coming days.

I have to say that it means so much to me that Seablip gets so much love and support on the forum and in my mailbox. It hurts that I haven't been able to answer you all, but know that it motivates me!

Know that I put all my time and effort into Seablip every day, and the only thing that stops me from working is when I have to prioritize family.

The Wizard Update is in progress, but it will sadly be delayed. Please keep in mind that I am the only developer working, but again, rest assured that I won't stop working on Seablip until it is how I envisioned it.

I think I know when the Wizard update will be ready, but I don't want to disappoint you again, so I'm keeping it to myself a little longer to ensure I can meet this deadline.

I'm sure you want to know what's cooking, so I've made a little preview of some of the things I'm working on.

[h2]Customize Your Flag[/h2]
Here's a look at the new customization menu for flags. This flag will be added to each ship you own, and you can even build a flagpole on islands.



[h2]New Spell Book[/h2]
Here’s a new menu for wizards in Seablip. You’ll need to unlock new spells, but when you first get your hands on a new spell, it can be used by any wizards you have on your ship.
  • But only a few wizards are available (if you can find them).


[h2]New Faction: Goblins[/h2]
Goblins are a new faction added to the game. They are small and offer a unique type of ship with a built-in goblin drone system. These ships can have a small variety of drones.



Steam Community

I need to maximize my time on the development of Seablip, and because of this, it’s difficult for me as a single developer to also be 100% active with the community. But want to keep in touch with you. To better organize this, I want to dedicate Friday each week to be more active on the forum. Luckily, I’ve received a lot of help from players who keep the forum active. - Thank you so much!

And if you encounter a serious bug, I have some dedicated players who are pinging me with your requests. ːsteamthumbsupː

[h2]Localization[/h2]
I know many of you want to get Seablip localized! I’ve noted all the different languages. Over time, I’ve received literally hundreds of requests for different languages, and supportive players who want to help me localize Seablip.

I will add time for localization before 1.0. This will happen during the last phase (see the upcoming roadmap for more info). A few languages will be translated professionally, but it will also be possible to help me localize voluntarily too. If you want to contribute to this, you’re more than welcome: Check in when we are closer to 1.0 for an announcment on this.

[h2]Roadmap[/h2]
I know many of you are looking forward to more Seablip content, and it’s time to give you a roadmap to 1.0. This will be announced next Saturday!

Best,
Jardar

Seablip Summer Sale + New Update!!

Hi everyone!

[h2]The Steam Summer Sale has begun![/h2]

I've released a new Seablip update featuring a brand-new boss and a few other exciting additions!

New Update 0.7.053


https://store.steampowered.com/news/app/1471270/view/4221643401459556047?l=english

Seablip Demo Live


I'm excited to announce that I've just published a new demo for players who want to try the game before they buy it. Many of you have requested this, so here you go!

https://store.steampowered.com/app/2572070

The next update will be the Wizard and Flag update.

Have a great summer! :)

- Jardar

Small Update - 0.7.053

New:

  • Oil Barrel Upgrade (Rare Blueprint)
  • Thunder Barrel Upgrade (Rare Blueprint)
  • You can now buy oil and thunder barrels from Barrel Island.
  • Eel Charger (Ship Upgrade)
  • 1 New Boss (after you learn Boulder Push)
  • Oil is now a new battle effect (Combine with flames or remove with water).
  • Slime on the ground is now a new battle effect (Slows down sailors' walk speed by 70% or combines with oil to make a short duration of poison gas).
  • Monkey Bomber (Ship Upgrade) (Epic Blueprint)
  • Banana Bomb (Currently used by Monkey Bomber)
  • New Item: "Duck Floaty." You can rescue sailors from the ocean after a battle.
  • You can buy Duck Floatys from Seablip Island.
  • The item trade button now shows the item description.
  • Akasho on Peacehaven now accepts the Love Messenger Quest, and you can learn "Boulder Push" from him.
  • 1 New Achievement


Changes:

  • Magic Shield Update: Dead Shield needs 18 seconds to charge (from 5 seconds before), Gold Shield needs 17 seconds (from 5 seconds), and Small Shield (upgrade) needs 20 seconds (from 18 seconds). Big Shield's durability is now 3 hits (from 6 hits before).
  • Wood Auto Pump is slower. It needs 5.5 seconds to remove 1 water "bar" (old: 3.5 seconds).
  • All Barrels are faster to build.
  • Flame damage on the ship is now 10 seconds slower, but for each flame inside a zone, it's now 1.5 seconds faster.
  • Flame damage on sailors is now 8 (ish) seconds slower, but for each flame, it is 2 seconds faster.
  • Poison Gas and Flame combined have a 50% lower chance of ship damage and do less crew damage (but still powerful!).
  • Blue slime can now freeze sailors (on death).
  • Green slime now spawns slime on the ground.
  • Slime Mortar Update: 65% chance for green slime, else one of the other colors.
  • Fish Mini-Game is temporarily removed, making it much easier to catch a fish (honestly, I'm not super happy with the mini-game as it is).
  • Fish do not respawn before the next day (if caught).
  • Slime Mortar is now craftable (Legendary Blueprint).
  • Ice Mortar projectile count reduced to 4 (from the previous 5).
  • Monkey Mortar increased gold price.
  • Fish torpedo ship damage was reduced to 1-2 (from the previous 3).
  • Artifact Update: Longbeard Vase III can now be found on the ice biome and in caves.


Bug Fix

  • Winning a battle with flames could glitch the game in rare circumstances (fixed).
  • Pocket Crew could spawn on cells that were blocked/not visible (fixed).
  • Hungry Tree could cause some item bugs (fixed).
  • The invisible ladder on Bluecoat Island is now removed (but not for old saves).
  • Item ID is updated (fixes some item glitches).
  • Using a submarine and sinking an enemy ship with "barrel pirate" would glitch the game (fixed).
  • Lightning storm can't find a cell on a submarine and glitch the game (fixed).
  • Unloading sea battle is delayed 1 frame to avoid rare bugs after a battle (fixed).