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Seablip News

Hotfix - 0.7.004

- Fix Game breaking Bug: Items sometimes do not load correctly if you skip to the next scene very fast.
- The Mouse Cursor will be visible if you use the mouse with a controller connected. (Using a keyboard and mouse is still recommended!)

Small Update - 0.7.003

New:
- You can skip rowboat animation in settings (if you think it is too slow)

Cute open world pirate adventure Seablip is out now on Steam

Available now in Early Access is Seablip, an open world pirate adventure with a cute style to it from solo developer Jardar Solli and it comes with Native Linux support.

Read the full article here: https://www.gamingonlinux.com/2024/05/cute-open-world-pirate-adventure-seablip-is-out-now-on-steam

Seablip Early Access Out NOW!!

Seablip has now released! Buckle up! Hoist the flag! Seablip is coming your way. ⚔️🏴

https://store.steampowered.com/bundle/41105

https://store.steampowered.com/app/1471270

Check out Seablip Launch Trailer here:

[previewyoutube][/previewyoutube]

From the Developer

Ahoy, everyone! I want to thank all the followers who have supported my journey from the start. From the day I didn't know how to code, to this day when I released my first game.

5 years ago I was unhappy with my life, nothing big and dramatic, but there was a tiny voice inside that was displeased. Playing games has always been my joy so I started to learn to code and slowly Seablip became my dream project.

This journey from 5 years ago to this day has been like a rollercoaster, but I got backed up and supported by an incredible group of followers. I could not make it without you!

So a little note about the current version:
The current Seablip version is recommended to be played with a keyboard and mouse.

You can use a controller, but this won't give you the same quality experience since it is still experimental. If you are a player that likes to play with a controller I would love to get feedback on how I can make Seablip's gameplay better with a controller.

Well, I hope you like Seablip! I hope you get inspired by the content, and I hope you want to help build a community that can make Seablip better.

If you get any feedback and suggestions let me know in reviews and comments.

Best,
Jardar

RELASE DATE ANNOUNCEMENT: MAY 17th 2024

Proud and Excited


Seablip is officially releasing on May 17th! As flags are raised for Seablip and Constitution Day, the national day of Norway! Raise your flag: Tell your dog and cat, tell your friends - tell everyone with a pirate hat - help me spread the word.

I have updated the previous teaser trailer: showing some fresh new content.

If you haven't seen it, check it out HERE.

Buy Seablip's Beautiful Soundtrack NOW


Do you want to support the creators? You can now buy Seablip's beautiful original soundtrack: warm up to pirate adventure with 26 tracks of pure joy.

Christian Balvig is the maker of Seablip's music. Mark that name: he is a future star. ːsteamthisː

https://store.steampowered.com/app/2829810

A Few Words From the Dev


Hey everyone, I am so proud and excited to be able to release Seablip within weeks.

I think Seablip offers many hours of fun if you crave exploration, adventure, and a pirate challenge: Seablip is a little old school (like me) all hints do not come with flashy UI. There is no time limit in the game, so relax and enjoy, you will need to learn by trial and error.

If Seablip somehow fails to meet your expectations, please let me know - Seablip might not be a game for all, but during the EA period I will strive to make it fun for as many as possible.

The work is not finished, but it will be (extremely) refreshing (and inspirational) to work closer with you - the community.

When I started to work on Seablip, I was green. I had no experience. Well, I had a little art experience, but nothing professional. Over time Seablip has evolved a lot - much thanks to trusty supporters following along for the 5 years that have passed.

I look forward to making that connection stronger!

[h3]Q: What is the state of the game?[/h3]
A: Seablip should run stable and smooth.

[h3]Q: How long is Seablip?[/h3]
A: 15 hours is a good estimate! The estimate is going to be pretty vague. If you are a slow explorer like me, it will probably take longer - if you are a fearsome pirate hunter looking to complete all Bounty Quests as quickly as possible it might be a little shorter.

[h3]Q: Can you get achievements?[/h3]
A: Yes!

[h3]Q: Can I make video content/stream the game?[/h3]
A: Totally. Feel free to use the soundtrack in any video content about the game, as well! I fully support all fan-created Seablip playthroughs. All I ask is that you give proper credit somewhere.


That's all I've got for now! I can't wait to see what you all think of the game!!!

Jardar (Developer and Creator of Seablip)