Path To Release - Post 2
(Not yet available in Demo)
Hello everyone! This is another update that comes after feedback from Steam Next Fest. Not everyone liked the grid movement, and I couldn't let that continue to be the same. The player movement is now "pixel-based" while walking horizontally on an island.
This might sound like a small update, but I had to fix a lot more to make it work. For instance, all interactions are now updated to fit the new way of walking.

I guess it's not that easy to spot the difference from the GIF, but the movement in Seablip now feels a lot smoother.
I'm going back to work but will be back with more news soon! Have a wonderful day!
- Jardar
Movement Update
Hello everyone! This is another update that comes after feedback from Steam Next Fest. Not everyone liked the grid movement, and I couldn't let that continue to be the same. The player movement is now "pixel-based" while walking horizontally on an island.
This might sound like a small update, but I had to fix a lot more to make it work. For instance, all interactions are now updated to fit the new way of walking.

I guess it's not that easy to spot the difference from the GIF, but the movement in Seablip now feels a lot smoother.
- Interaction is more "kind," allowing you to interact with objects and people without the same strict distance as before.
- Using tools and weapons is also smoother as you no longer need to wait for your character to finish walking on the grid.
- Moving vertically is still "grid-based."
I'm going back to work but will be back with more news soon! Have a wonderful day!
- Jardar