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SYNTHETIK 2 News

The Synthetik 2 Roadmap

[h3]Hey everyone!
Check out the S2 Early Access Roadmap here:[/h3]



Click above to see the Roadmap on the Universe hub. We have already improved on many things based on your feedback but there is still much to do and to come.

Let us know what you think!
Best - Team FFG


Update 1 - INTEL




Hey everyone!
The new update "INTEL" is now live!
We worked hard on many many improvements based on your feedback.
In general we are very confident about our future plan and certain about what needs to
be added, changed and improved, so worry not!




[h3]GAMEPLAY[/h3]
- Further increased movement speed
- Most maps have spawn points adjusted to remove boring or dragged out areas/gameplay
- Some new map variations and visibility improvements have been added
- Loot has further been tweaked

This is an ongoing process, keep telling us how you feel on these topics
and point out the weaker areas so we can improve them!


[h3]MECHANICS[/h3]
- Ejecting the magazine now grants a 10% speed bonus for 1 second for extra smoothness
- Ejecting the magazine now increases cooling by 50% as long as the magazine is out
- Varied grenades have been changed to a much more convenient cursor target

[h3]KNOCKBACK[/h3]
- We added a knockback mechanic which now works on enemies from varied effects
- Keep in mind that this will be only for singleplayer due to technical reasons





[h3]CLASSES[/h3]
3 new Specialisations have been added.
The Recon is essentially the new Sniper class and offers 3 fully fledged different specialisations.
You should also not look him directly in the eyes.

[h3]NEW - Recon [/h3]
High damage Marksman with focus on weakpoint hits, accuracy and positioning

- Evade
- Flash Grenade
- Weakpoint Scan
- L24 'Eraser'
--Channel Power
--Deflection System

[h3]NEW - Recon Psyonic[/h3]
Utility focussed infiltrator with psyonic effects and item affinity

- Dodge Roll
- Engine Breaking Shot
- Weakpoint Scan
- Anti-Vehicle mine
--Psy Infused shots
--Hacker

[h3]NEW - Anti-Material Recon[/h3]
Slow but hard hitting vehicle hunting sniper

- Dodge Roll
- Engine Breaking Shot
- Weakpoint Scan
- Anti-Vehicle mine
--Defensive Measures
--Vehicle Hunter




[h3]ENEMIES[/h3]
- Last Defender is now in the game
- Varied fixes in AI
- Increased enemy type pool per map by 1
- Increased tower amount per map by 1
- Suicide Pineapple Drones now have a delay and sound before exploding
- Reworked taser bot to shoot a weapon and have a targeting indicator (Wip)
- Melee Enforcer now has an 1s ion shield, is generally slower, no more plating
- Enemy riotguard can now shield bash when in melee range, removing shields
- More improvements coming
- New - Some missiles can be shot down (missile dronem Jet Boss)
- Fixed random faction reroll after each map, now happens in third floor

[h3]DIFFICULTY[/h3]
- NEW - Lightning Start difficulty modifier
- NEW - Tactical difficulty modifier
- Higher difficulty and terrorlevel is now harder
- Run and gun and relaxed no longer reduce exp gain
- Run and gun now has a deviation malus
- Removed slow effect from lightning traps
- Homing missiles and mortars are slightly harder
- Flinch now has a 1 second cooldown (0.5s duration)



[h3]UI[/h3]
- Weapon stats now all update and show armor pen and damage
- (Damage is based on point blank damage right now)
- Added ammo counter to player when below 25% ammo
- Added ammo display on ammo pickup
- Added EXP bar ingame which shows exp gained after combat ends
- Added sound for levelup

[h3]MENU[/h3]
- Starting with some menu improvements but ongoing
- Added quickplay button to the end screen
- Added quickplay button to the class menu
- Removed multiple layers on the end screen
- Added scroll bar to difficulty modifiers



[h3]ITEMS[/h3]
- New Item: Helsing Power Bolt
- DMR Sentry turret now spawns on Utility ability
- Varied small tweaks
- A solution for more active items is coming in the next 1-2 patches



[h3]WEAPONS[/h3]
- New Attachment: Hair trigger (Switches to semi auto)
- Weapons now properly gain their own ammo pickup values
This means that ammo economy has changed significantly,
Let us know how you feel about certain weapons
- Fixed pistols requiring much less upgrade parts than other starters
- Many attachments have been fixed

[h3]NEW Uncommon Special weapon - Heavy Flak Cannon[/h3]
[h3]NEW Epic Marksman rifle - R2000H Anti-Material[/h3]

[h3]HEAT[/h3]
- Added rudimentary first version of ]always visible heatbar
- Many weapons have increased heat, but there might have been some non optimal tweaks
- Let us know which ones you want to see changed
- Added Heat sound when reaching higher heat levels on shooting



[h3]OTHER CLASS[/h3]
- Chrono TP reduced blur effect
- Chrono Breaching charges reach 2m further
- As mentioned, Chrono Striker, Trooper, Grenadier, Assault Grenadier speed slightly increased

[h3]AUDIO[/h3]
- Removed 2 tracks in training level which had Content ID enabled
- Added one temporary track back, replacement is coming
- Main menu and combat / idle tracks now should be shuffled randomly
- Changed the weaker of the two headshot sounds to be more powerful (WIP)
- Reduced music volume slightly in comparison with sounds

[h3]FIXES[/h3]
- Fixed tons of actions that did not work fully (Shrines, Attachments, Perks etc)
- Let us know if you see any things that still do not have their effects

[h3]PERFORMANCE[/h3]
- Noticeably Improved single core performance
- Varied improvements



[h3]UNIVERSEDIT / MODDING[/h3]
- Downloaded depots/mods are directly enabled
- New Effects: Switch to Semi / Burst / Full Auto
- New Conditions: Check for multiple entities in range
- New Conditions: Check for Current ammo
- New Conditions: Check for Totalammo
- New Conditions: Check for Backpack ammo
- Added varied weapon targeting indicators which can be used for enemies
- You can now see if a collection has something inside (targets etc)
- You can now delete an depot
- Improvements to delete self action
- Varied fixes
- Added 18 Synthetik 1 weapon images for modding

Modders join us on Discord if you want help with your things or talk with others about modding!

We also have to note here that we are very impressed with the things people have created so far with the UniversEditor . There are some impressive classes already or great other mods like Caramel's difficulty modifiers or Egg's Tech Perks pack.

-------------------------------------------------------------------------------------------------------------

[h3]KNOWN ISSUES:[/h3]
- Chrono riotshields have an strange stun?
- Some new perks do not work (Eraser, Defensive measures)
- Keybindings sometimes do not save?
- Enemy bullet speed is faster than it should
- If you made a modded weapon, due to ammo pickup fix, the ammo pickup is reset
to 0 and needs fixing

Keep in mind that this is Early access and we can not do this level of huge amounts of changes and have the same amount of polish each patch as a fully released game with far less output and months long wait cycles, so some things will break or become worse than before. These things will usually be fixed shortly.



Here again big thanks to everyone supporting us within the early access!

Rest assured that we know about the current gripes with the game and are working on improvements in all areas. Day 1 and Update 1 'INTEL' already marks many significant improvements and many more things will follow!

The roadmap is coming +- on monday, stay tuned.
Team FFG

SYNTHETIK 2 Early access is live! +Day 1 Patch



SYNTHETIK 2 finally launches into Early access on Steam and is out NOW!

[h3]F E A T U R E S[/h3] ------------------------------------------------------------------------------------
You can find the full feature list patchnotes above!
Spoilers: It's pretty big

[h3]R O A D M A P[/h3] -------------------------------------------------------------------------------------
You will find a rough roadmap in the in-game pause menu for the next 2 weeks, a full one will follow soon. The next patch with some new content and plenty of changes based on your feedback + the Recon class is expected next week or the update after.

[h3]E A - I N F O[/h3] ---------------------------------------------------------------------------------------
The game is playable up to and includes the first version of the final boss, so it does not cut off at half
Please keep in mind that the multiplayer has been delayed (too many new features which need polish first) The build also includes the full modding suite. Please check out the full S2 Feature post!

[h3]F R O M - T H E - T E A M [/h3]------------------------------------------------------------------------------

We hope you enjoy the launch of the early access version! A lot of work went into making Synthetik 2 the best it can be and we hope to get you on board right away! Much is to do and much is to come, this is only the beginning!

Especially now at the start is the best time to shape the game with us and you actually also have the same tools to do so!

Have fun! - Team FFG






For the people who already joined early access and gave their input, we already did many
sweeping changes based on your feedback!


[h3]NEW - Recycling Items[/h3]
You can now recycle items in the upgrade menu "U" (or ESC)
This is a rudimentary first implementation

[h3]NEW - Attachment Menu[/h3]
Due to the attachment workshops not working as well as hoped due to the big levels,
attachments are now purchased through an upgrade button in the weapon menu.
We will add more polish to the menu interactions and popups in the near future.

[h3]Big level change:[/h3]
We noticed the game is way way longer than Synthetik 1 and does feel too stretched, which also made balancing of loot very strange. We now moved the mainboard level as an alternative to Oilrig, and you will get to Arctic afterwards now. This makes the game shorter and adds more variation, while also allowing for better loot and less stretched content. It will probably still be longer than S1 but we keep an eye out. Keep in mind that Arctic still needs work and will be improved next week.
You will get more non-weapon chests and terminals due to the map change as well.




[h3]Loot[/h3]
- Terminals and chests have been slightly increased
- Attachment workbench removed for the new system mentioned above
- New Stat upgrade chest
- Chests have improved visuals

[h3]Pacing[/h3]
We are aware of the pacing issues in some areas, but we do think this is mostly due to enemy spawns and level layouts, less from actual in-fight speed, this issue has a pretty high priority for us.

- Movement speed slightly increased for all classes
- Base Grenadier Frictionless boots gain movement speed buff due to the long dash cooldown
- Base Chrono Trooper movementspeed slightly increased
- Increased reload speed across the board

[h3]Exp Gain[/h3]
- Increased Exp gain by around 150%

[h3]Interface[/h3]
- Pickups now have info popups
- Added a dark overlay for abilities on cooldowns (will be expanded to other areas)
- Removed display of charges recharge time if not needed
- Item / Weapon popups now show the weapon rarity color
(more cooldown / charges display improvements are coming next week)
- Mod upload has a better explaination
- Keybinding rebinding now works again
- Added character to End screen back (end screen will be improved soon)
- 16:10 improvements
- Improved weapon ammo display on right side

[h3]Performance[/h3]
- Varied performance improvements
- Added static shadows, still work in progress

[h3]Audio[/h3]
- Better default audio volume
- Improved audio mix slightly in some areas

[h3]Other:[/h3]
- Varied small map improvements
- Breaching charges projectiles ares now shorter
- Curses work
- Shock grenade launcher damage increased
- Deathstick damage increased
- Riotguard tear-gas no longer affects friendlies / self
- Chrono trooper chrono charge has better feedback

[h3]Last Defender:[/h3]
- Last Defender now works as it should
Edit: apparently still shy, fixing on monday

[h3]Fixes:[/h3]
- Many fixes

[h3]New Uncommon Weapon - Industrial Breaching Cutter[/h3]


[h3]New Uncommon Weapon - Tokko Fusion Carbine[/h3]



We hope you enjoy!
The next update is coming next week, stay tuned! A roadmap will also follow soon.
Don't forget to play with UniversEdit!

- Team FFG

Synthetik 2 is a sequel to the best tactical shooter you've never heard of




Synthetik has more than 7,000 user reviews on Steam, and 95% of them are positive. And yet I don't know anyone who heard of it before I told them about it. Synthetik is the definition of a cult hit, loved by its players and totally unknown to everyone else...
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Synthetik 2 Features!

Hey everyone!

Check out our new Feature overview on Synthetik Universe!
It goes into detail about all the many new technical and gameplay features that
Synthetik 2 offers in comparison with S1!





We hope to see you on Launch, we count on you, android!
- Team FFG