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Hotfix v1.1.0.2 patch notes

Reality Break hotfix v1.1.0.2 has gone live.

Courtney's notes: We wanted to get this out to you all before the weekend since it has a couple of high-priority fixes along with a few other improvements that are low risk. Thanks for your continuing feedback and your immense help in making the game better.

[h3]Bug fixes[/h3]
  • fixed being unable to access Reality Stream Tiers or Subtalents that had been unlocked before the previous hotfix's Talent rebalancing
  • Substantially reduced the cost scaling curve for standard Ascension.
  • Reset the cost multiplier for standard Ascension when loading a v1.1 profile.
  • fixed not being able to respawn after being destroyed by the side boss mission Fate Villain's super attack
  • fixed Sun Breaker not updating debuffs and other abilities when too far off-screen, preventing certain mechanics from working
  • fixed Epic Railgun item Splinter gathering invalid targets, such as projectiles, for its secondary attack
  • fixed enemy cloak detection indicator not hiding one of its rings when detected, and fixed them not getting cleaned up on despawn
  • fixed projectile hits on Elites still triggering Ultimate Superlaser item's secondary attack
  • removed some unnecessary debug logging for sprite loading that snuck into the final build