Hotfix v1.1.0.2 patch notes
Reality Break hotfix v1.1.0.2 has gone live.
Courtney's notes: We wanted to get this out to you all before the weekend since it has a couple of high-priority fixes along with a few other improvements that are low risk. Thanks for your continuing feedback and your immense help in making the game better.
[h3]Bug fixes[/h3]
Courtney's notes: We wanted to get this out to you all before the weekend since it has a couple of high-priority fixes along with a few other improvements that are low risk. Thanks for your continuing feedback and your immense help in making the game better.
[h3]Bug fixes[/h3]
- fixed being unable to access Reality Stream Tiers or Subtalents that had been unlocked before the previous hotfix's Talent rebalancing
- Substantially reduced the cost scaling curve for standard Ascension.
- Reset the cost multiplier for standard Ascension when loading a v1.1 profile.
- fixed not being able to respawn after being destroyed by the side boss mission Fate Villain's super attack
- fixed Sun Breaker not updating debuffs and other abilities when too far off-screen, preventing certain mechanics from working
- fixed Epic Railgun item Splinter gathering invalid targets, such as projectiles, for its secondary attack
- fixed enemy cloak detection indicator not hiding one of its rings when detected, and fixed them not getting cleaned up on despawn
- fixed projectile hits on Elites still triggering Ultimate Superlaser item's secondary attack
- removed some unnecessary debug logging for sprite loading that snuck into the final build