Multiple Demo Updates!
[h2]Multiple Reality Break Demo hotfixes have gone live.[/h2]
Courtney's Notes: Thank you to everyone who checked out the Reality Break Demo during Steam Next Fest! I greatly appreciated all the positivity and encouragement as I work to bring the Full Version to you later this year. I got a lot of great feedback about the game, and have released several patches to fix multiple bugs you reported.
[h3]v0.16.1.1[/h3]
[h3]v0.16.1.2[/h3]
[h3]v0.16.1.3[/h3]
Courtney's Notes: Thank you to everyone who checked out the Reality Break Demo during Steam Next Fest! I greatly appreciated all the positivity and encouragement as I work to bring the Full Version to you later this year. I got a lot of great feedback about the game, and have released several patches to fix multiple bugs you reported.
[h3]v0.16.1.1[/h3]
- fixed being unable to cycle Rewrite Paths while ship was destroyed
- fixed cycle Rewrite Paths input going through in tandem with certain item operations
- fixed main HUD slipdrive button not showing input binding
- fixed item Discovery fx persisting when certain dialogs were closed and reopened
- fixed Dormant Warship fragments not gathering after being scanned
[h3]v0.16.1.2[/h3]
- fixed Japanese display string that was causing the pilot UI to be inoperable
- fixed Loot Filter ignoring side mission rewards
- fixed Loot Filter tutorial popping up before it was unlocked
- fixed side mission reward labels going off the right edge of the screen
- fixed certain side mission reward items not being auto-added to inventory
[h3]v0.16.1.3[/h3]
- fixed crash at high pilot levels in Chinese and Japanese due to translations with malformed markup in certain Pilot Skill display strings
- fixed Fate Core showing as a mission target in your inventory immediately after it has been picked up
- fixed Analysis Discoveries on equipped items not taking effect until the items were unequipped and re-equipped
- fixed being able to save-scum Analysis Discoveries and Item Rarity rewrites
- fixed gameplay camera zoom getting into a bad state if initiating warp from the Navigation Map while the Slipdrive was charging up
- fixed Loot Filter suppressing item rewards that were mission targets, such as the target item on Salvage missions
- fixed attempting to slot a Crafting Resource into the Quantum Frame causing subtle issues