1. Reality Break
  2. News
  3. Full Version update

Full Version update

[h3]Hi all![/h3]

I've been hard at work on the full version of Reality Break, with the complete campaign storyline as well as loot, metagame, and core game features locked down. I have some good news overall, though it comes with a slight downside.

I have a new partner who will help publish the game in more markets, increasing the game's global reach and its chances for success. More details will be forthcoming on that in the future. Putting various pieces into place for this has, however, required some delays - both for development and marketing. And, even a slight delay from Q3 2024 would move the game's launch into Q4, which is basically a death sentence for most indie games due to massive competition from big budget releases and the sheer quantity of games coming out.

This means that Reality Break will need one final delay: until Q1 2025. This will also give me the opportunity to incorporate more of the excellent player feedback I've received from recent festivals like Steam Next Fest and Tiny Teams, and ensure that the full version not only meets but exceeds the high bar set by the demo version.

I will be announcing an exact release date as soon as possible, though not before I'm certain I can deliver the game everybody has been asking for. Believe me: I can feel the clamoring! It's tangible! And that's super exciting for me. I'm so grateful that players have been playing and enjoying the demo, and I can't wait to reveal more news about the full version.

One bit of silver lining: sometime this fall, I'll be releasing another (previously unplanned) demo update, and will be pulling in at least one new feature from the full version.

Thank you for your patience as I wrap up easily the toughest project I've ever attempted.

Much heart!
~Courtney

p.s., Below please find some recent hotfix patch notes.


[h2]Reality Break Demo[/h2] hotfix [h2]v0.16.1.4[/h2] has gone live.

Courtney's note: this is a small patch to address the Analysis save file corruption bug, as well as a speculative performance fix for the intermittent hitching encountered by some players; let me know if some of these issues persist.

[h3]Performance[/h3]
  • enabled incremental garbage collection


[h3]Bug fixes[/h3]
  • fixed save file corruption bug if Analysis finished on an item in an Inactive Loadout and the game was closed and relaunched before the item was viewed to confirm its Discovered Affix
  • fixed a bug preventing items from ever rolling affixes that improve specific weapon types (e.g., "+% Laser weapon damage") as well as affixes that improve weapons by power source (e.g., "+% Ammo-based damage")