New Demo Gameplay stats.!
Hello everyone! 👋
It's been a month since we launched our demo, and as always, we're back to share some exciting gameplay stats! But before that, let’s celebrate some awesome news about our game! 🎉
[h3]Northwind now has over 10,000 Wishlists
and more than 7,000 Demo Players! OMG! ːdazed_yetiː [/h3]

[h3]Not to mention, 27 reviews! 🎉[/h3]
This means so much to us as a small team! 💙 At first, we were a bit reluctant to share this data, but your incredible support has inspired us. We truly believe you’d enjoy celebrating this milestone with us!
Without you playing our game, joining the community, and providing us with valuable feedback, we wouldn’t have come this far. So, from the bottom of our hearts... Thank you! ❤️
[h3]Demo Gameplay Stats.[/h3]
This time, we see some similarities with the previous stats on the most-picked cards, but what really changed is the winning deck strategy! The meta has definitely shifted due to the boss this time around.
So, we'll focus on analyzing the winning decks.

We can really see how you all are now playing more basic card combos and synergies, which makes perfect sense! Feel free to try out some of these cards and combos if you want to defeat the boss or take on Hazard 2!
We'll definitely look into this more! We believe one of the charms of having multiple bosses in Northwind is that each one's unique characteristics can push you to build something you never imagined, while still being flexible enough for you to defeat them with your own crafted deck!
(By the way, The Warlord was intended to be among the easiest bosses..
What are your thoughts? Do you find the challenge exciting, or does it discourage you from playing?
Let us know!)
Link to our Previous Demo Gameplay Stats! (Back then, the boss was Silverfangs, not The Warlord!)
https://store.steampowered.com/news/app/1476400/view/4193491470659656247?l=english
[h3]🔎 More Feedback & Suggestions We've Received:[/h3]
Our current plan is to focus on the Early Access launch, which we’re aiming for in Q3 2025! 🎉
(We need to make it happen this year, seriously!) As for the demo, we plan to keep it live for a while—possibly until the Early Access release. However, we won’t be releasing any major updates, except for localization fixes and additional supported languages.
[h3]🔥 Pyrotech Playtesting[/h3]
We’ll probabyl need playtesters soon!
If you’re interested in helping us balance her out, CLICK THE BANNER TO REGISTER! 👇👇👇

[h3]Localization is about to start![/h3]It's been delayed, but we think it will be ready by the end of March. We've been working hard to improve the quality-of-life (QoL) features for our localizers, and now the system is ready! 🎉 If you’d like to help us out, join our Discord! 💬
CLICK THE BANNER TO JOIN! 👇👇👇
[h3]Thank you! Again, we truly appreciate your support. 🙏
[/h3]Slowly but surely, Northwind is becoming a game we never imagined we could create! The feedback we’ve received has been incredibly encouraging, pushing us to make it even better. 💙 Thank you!
— The Northwind Team at Barking Kitten Interactive 🐾
WISHLIST 👇👇👇
https://store.steampowered.com/app/1476400/Northwind/
It's been a month since we launched our demo, and as always, we're back to share some exciting gameplay stats! But before that, let’s celebrate some awesome news about our game! 🎉
[h3]Northwind now has over 10,000 Wishlists
and more than 7,000 Demo Players! OMG! ːdazed_yetiː [/h3]

[h3]Not to mention, 27 reviews! 🎉[/h3]

This means so much to us as a small team! 💙 At first, we were a bit reluctant to share this data, but your incredible support has inspired us. We truly believe you’d enjoy celebrating this milestone with us!
Without you playing our game, joining the community, and providing us with valuable feedback, we wouldn’t have come this far. So, from the bottom of our hearts... Thank you! ❤️
[h3]Demo Gameplay Stats.[/h3]
This time, we see some similarities with the previous stats on the most-picked cards, but what really changed is the winning deck strategy! The meta has definitely shifted due to the boss this time around.
So, we'll focus on analyzing the winning decks.

We can really see how you all are now playing more basic card combos and synergies, which makes perfect sense! Feel free to try out some of these cards and combos if you want to defeat the boss or take on Hazard 2!
- An interesting stat we found: Basic Attack is the second most forged card while also being the most removed card using the Wandering Merchant’s service! ːsurprised_yetiː
We're also noticing some fewer plays with Eager Punch cards!
One of the dev.: Initiate with Focus+ looks super awesome! How did we miss that?! ːlaughing_yetiː
We'll definitely look into this more! We believe one of the charms of having multiple bosses in Northwind is that each one's unique characteristics can push you to build something you never imagined, while still being flexible enough for you to defeat them with your own crafted deck!
(By the way, The Warlord was intended to be among the easiest bosses..
What are your thoughts? Do you find the challenge exciting, or does it discourage you from playing?
Let us know!)
Link to our Previous Demo Gameplay Stats! (Back then, the boss was Silverfangs, not The Warlord!)
https://store.steampowered.com/news/app/1476400/view/4193491470659656247?l=english
[h3]🔎 More Feedback & Suggestions We've Received:[/h3]
- Fix the Controls! – Selecting our character for some card effects feels weird. Why not auto-select or allow clicking on equipment directly if needed?
= We couldn't agree more! This is at the top of our fix list. - More Juiciness, Animations, & Effects!
= This is something we definitely want to improve! The level of "juiciness" depends on player expectations, but we'll do our best to enhance the experience as much as possible. - More Languages!
= Yes! We plan to add more localization in the future. We’ll announce the supported languages soon! - Content Feedback: – Card archetypes, Legacy Points, and Hazard Level progression don’t feel impactful enough.
= We hear you! Since this is just a demo, we haven’t revealed all of our content yet, but your feedback has given us new ideas on how to improve progression. We hope you look forward to our Early Access Version!
Our current plan is to focus on the Early Access launch, which we’re aiming for in Q3 2025! 🎉
(We need to make it happen this year, seriously!) As for the demo, we plan to keep it live for a while—possibly until the Early Access release. However, we won’t be releasing any major updates, except for localization fixes and additional supported languages.
[h3]🔥 Pyrotech Playtesting[/h3]
We’ll probabyl need playtesters soon!
If you’re interested in helping us balance her out, CLICK THE BANNER TO REGISTER! 👇👇👇

[h3]Localization is about to start![/h3]It's been delayed, but we think it will be ready by the end of March. We've been working hard to improve the quality-of-life (QoL) features for our localizers, and now the system is ready! 🎉 If you’d like to help us out, join our Discord! 💬
CLICK THE BANNER TO JOIN! 👇👇👇

[h3]Thank you! Again, we truly appreciate your support. 🙏
[/h3]Slowly but surely, Northwind is becoming a game we never imagined we could create! The feedback we’ve received has been incredibly encouraging, pushing us to make it even better. 💙 Thank you!
— The Northwind Team at Barking Kitten Interactive 🐾
WISHLIST 👇👇👇
https://store.steampowered.com/app/1476400/Northwind/