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Devlog #5 - Reschedule and Update

Hey everyone,

We think our game trailer, playtest build, and Early access launch date will be later than expected. ːcrying_yetiː

[h2]Reschedule[/h2]
We will be honest with you! We planned to have our Trailer and playtest build this February.
However, it seems like it would be around April - June instead.
As for our Early Access launch date, we think it might be around Q4 2022 - Q1 2023 ːsteamfacepalmː

[h2]UX/UI[/h2]
Sharing one of our struggles the UX/UI...
Well, there's a lot of work we need to put in here.
(This is definitely not the final version.)


Our card game doesn't play like Slay the Spire.
Cards generate attack points, attack points are accumulated and will be resolved when you press End Turn.

[h3]For example[/h3]
You play 5 cards, the total attack points you get is 39.
Monster defend at 22. You'll deal 17 damage points to the monster.
Don't worry about calculating the outcome, the game prediction system will do the work for you.

We also have a lot of keywords to play with this system. ːsteamboredː
We can't release the playtest build and the game trailer until we polish this up, we need to make sure you can quickly grasp the gameplay and enjoy the game.

[h2]Town Design[/h2]
We want/plan to add our town feature to this playtest build, but we'll update you again if it's ready. ːlaughing_yetiː
For the time being, here's the concept art for our town.



[h2]Original sound track![/h2]
Yep, we start working on our OST as well as our game sound effect in February. ːsteamhappyː
We won't share it here, but we want to let you know we have it done and you'll hear it in our trailer!

[h3]We'll be returning on Twitter and Facebook this month![/h3]
We've been working on one of the most difficult aspects of game production for the past few months, so we are ready to come back with some updates on our social media! We appreciate all of the support and patience you've shown us so far. We will give the best shot in our playtest build and the gameplay trailer. ːhappy_yetiː ːheart_eyes_yetiː