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ZENITH STATUES & MORE!!!

[p][/p][p][/p][p]• Statues can now be upgraded to ZENITH form![/p][p]• To unlock Zenith Statues, complete the quest from Zenelith, the new World 7 NPC! Find them in Doodle Reef, the 2nd map in World 7![/p][p]• Doing this will give you the Zenith Tools, which you must drop on the Statue Man. You can then drop stacks of 1,000,000 statues in order to turn them Zenith, granting a 3x bonus (NOTE: without going into details, this is actually 1.5x true multi bonus, but it's written as "3x" in game because if I wrote "1.5x" in game, people would think this is a NERF to onyx... the only alternative would be going on a long tangent about how it's multiplicative with Onyx's boosts from Artifacts, which nobody would read anyway. That's why I write it has 3x, while it only gives 1.5x)[/p][p]• Zenith Cluster Farming -- turn this on at the Zenith Market by talking to the Zenelith NPC after dropping the Zenith Tools on the Statue man. With Zenith Cluster Farming ON, all statues in your inventory get converted at a base rate of 1,000,000 statues to 1 Zenith Cluster, which is dropped at your feet. NOTE: Cluster conversion is NOT done while in town, so you can safely take your statues out of your storage in town and deposit them at the Statue Man without them being converted. [/p][p][/p][p]• Zenith Market - Spend Zenith Clusters (explained above) on 10 powerful permanent upgrades, from new Kattlekruk bubble types, to better Super Talent LVs![/p][p]• 10 new Spelunking Shop Upgrades, including bonuses for the rest of the game, a new discovery type, and a new Amber tier worth 1,000,000,000 Green Amber![/p][p]• New Discovery Type: GRAND DISCOVERY! Unlocked from the new Spelunking Shop upgrade, you have a small chance of making a "grand discovery" when you destroy the final rock type of any tunnel, adding further incentive to become a better spelunker -- the better you are, the further you get, and the more "final rock types" you'll destory during your run! Each Grand Discovery gets harder and harder -- the 2nd one of a tunnel is 2x rarer than the 1st, and the 3rd is 2x rarer than the 2nd, so good luck trying to get all 10 Grand Discoveries for any given tunnel![/p][p]• New Spelunking Elixir! The label for the large spherical white elixir was found, go check it out![/p][p][/p][p][/p][p]• Statue Bonus displays are now neater, no more decimals all over the place for pro players with huge bonuses![/p][p]• Class EXP displayed in your player info now has the M-Crown symbol when you cross the 10,000,000x mark! So "Class EXP: 17,453,295x" will now show up as "Class EXP: 17.45Mx"[/p][p][/p][p][/p][p]• REMINDER: Crystal Mob max spawn chance is now 10% (which only the very best players are hitting), not 1%. There is a very high chance that this change no longer affects you. For those it does, remember that excess chance is converted into a multiplier to Crystal mob EXP given, and Drops.[/p][p]• Crystal Mob "excess chance" now also affects Divine Knight's Orb of Remembrance. So if your Spawn Chance is 30%, giving you a crystal multi of 3x, that means Crystal Mobs count for +3 to your DK's orb. If your spawn chance is 15%, half of your crystal kills count for +2, half count for +1.[/p][p]• Statues no longer drop from Skilling activites, like mining etc. Instead, those statues now drop from Crystal monsters.[/p][p]• Shadow Mach elixirs in Spelunking now give "+30% Shadow Multistrike Chance" each instead of the previous +50% each[/p][p]• Green Amber upgrades moved 2 columns to the left. [/p][p]• "Uncanny Ability to Find Narrow Passages" has it's max LV raised from 8 -> 10, but gives less bonus per level, down from 25% -> 10%[/p][p]• Raised the Max LV of "Bullseye" in the Upgrade Vault from 200 -> 500[/p][p][/p][p][/p][p]• Fixed an issue where Divine Knight's Orb of Rememberence could be cast again, while the current one is still alive, creating two orbs which reset each other and hurt gains. You are now free to level up your Orb Talent as much as you want.[/p][p]• Fixed an issue where Elemental Sorcerer's Dimensional Wormhole could be cast again, while the current one is still alive, creating two wormholes which reset each other and hurt gains.[/p][p]• Fixed a recent issue where EXP converter couldn't be used.[/p][p]• Fixed a rare issue where Divinity PTS display would glitch out.[/p][p] 20 RIPTIDE winners from LAST Patch Notes are:[/p][p]frodobaggins44, Endbringer, Eth3ror404, IamEdgar, superdank1337, Theganja, jeffier, mtsRhea, hoseen, Ugazi, catmaster99, Torkadppasta, PKYay, Celadon1423, dozenhats, Kasumari, levenus, nayutan, Dikkegeit420, iammordekai

10 people who comment their 1st IdleOn player name on THIS Patch Notes will win 5000 gems![/p]