v1.71 - Storage Auto Sorting & 27 Bug Fixes

• The Show Identity button has been added to the Sailing Map, on the left-side. Shows you which captain is which, and same for boats. You can also keep it on, and close the map to see who's who on the Docks!

MAJOR FIXES
• Fixed a rare issue where you'd be locked out of an Elite Class from Eliteus NPC in world 4 if you didn't get a subclass from Speccius in World 2
• Fixed an issue where entering World 3 town on some characters would cause a crash.
• Autoloot now works always. Even if you have UI menus open!
• [Android/iOS] Fixed the money issue where you'd get incorrect coin drops for active fighting on mobile, most notably if you have a large money multiplier -- [Note: There may still be an issue with this regarding Crystal Monster drops, I am looking into it!]
• [Android/iOS] Fixed an issue regarding item order in The Slab, where items would be utterly not in order at all.
• You can now reclaim the several World 3 quests whose rewards are quest items themselves, incase you lose them somehow and would otherwise be locked out of quests.
Minor fixes
• The displayed number of artifacts found on each island will correctly count ancient artifacts, before it wouldnt.
• Fixed a new bug that popped up in world 5 where you'd get +2 more bubbles per day than you're meant to. You will now gain the correct number of bubbles leveling up per day from "No Bubble Left Behind"
• The [X] button on Loot pile / Chest now closes both popup windows. Also, clicking the loot pile while the windows are up will close them.
• The Jungle Tree will no longer disappear for a long time after doing a Carrotman Killroy run
• "Minigame daily plays left" will no longer show up and cover up other stuff when other UIs are open if you do so while afking at a resource node
• Tower Defence information will no longer show up over the arcade UI or construction UI
• Fixed a display issue where your players would show up over the Patch Notes in the player select screen when swapping character pages
• Added a UI display for Antifun Spirit prayer (Use up 10x minigame players for 10x reward), and fixed a bug regarding the minigame plays being used
• The Vial Upgrade button will now stay lit-up after being pressed if you can afford the next upgrade, as you would expect. Before it would always go dark even if you could afford the next upgrade
• [Android/iOS] Fixed a mobile issue where using ladles to get LOTS of meals could, sometimes, cause your meals to go negative. They will now give the proper amount
• The achievement "Mutant Massacre" could become unachievable on rare occasions. This will no longer happen, and the accounts with the issue will have the achievement awarded retroactively.
• Fixed an issue with World 4 Tasks, where Cracking Eggs Task asked for Axolotl to be bred instead of Choccie monster.
• Monster Respawn rate snapshotting is no longer a feature, as respawn time will recalculate whenever it changes.
• Fixed an issue with refinery ranks above 27 scaling weird. As such, refinery ranks above 27 have been reset back to 27.
• Fixed a rare issue where Telekinetic Storage, the star-talent that deposits all items directly to storage, would skip over some items when depositing
• Fixed a rare issue where you could get an "ERROR" item in your inventory that couldn't be interracted with. All current ERROR items in the game will also be removed with this update.
• Fixed a dozen or so typos
• The +% Boss Damage stamp now gives the correct bonus
• Fixed an issue where having the 'Star Sign Doubler' lab chip equipped would prevent the Sanic Ring from being droppable, even if you had the correct Star Sign equipped
• Fixed a rare issue where the Ice Orbs spawned by Chizoar will float off the map
• Fixed an issue where you couldn't directly click on Traps you place sometimes
• Quickdrop on Steam, which is activated by holding down Shift, will no longer unintentionally activate or get stuck being on.
• Fixed a display bug where fully-completed world 3 tasks wouldn't show their congratulations message