Nothing at all...
• You can now place traps for other characters from the same character at the Trapper Drone. Yes, this means both things. You can now place all 80 traps without swapping, and all traps can be from your most effective trapping character.
• Fixed 777 harvest achievement to always work, before it would be a bit inconsistent.
• Fixed an issue where Ancient Artifacts in the Gemshop would say "2/2" if you hadn't yet found any artifacts as to prevent accidental purchase. Nobody lost any gems, but it was understandably confusing to some. It will be more clear now.
• Added 5* cardsets functionaliy (ruby cardsets)
• Fixed a bug where leveling up a cardset would not apply its increased bonus until you re-equipped said cardset.
• Fixed a display bug where upgrading a card to 4* or 5* using a cardifier would place the new border exactly 1 pixel too high, which was just disgusting and uncalled for and honestly rendered the game unplayable as it would temporarily blind anyone who had to witness such an egregious graphical error.
• Vman added hehe let me add a few more words here to disguise this part of the patch notes, i think this is enough. Eh, better write a few more just to really blend it in.
• Enabled fighting animations outside of dungeon. I may disable this depending on how wonky it looks, but I wanted to give this a go world-wide.
• Fixed an issue in Tower Defence where "Lava IV Skull" enemies and higher (waves 130+) would not give points. They now do. Yea thats a big time fix, a one in a krillion fix, hmmf.
• Fixed a display issue with the POW-10 and MULTI Talent UI Displays, where they would be inconsistent if you open/close "Player Stats" via the purple flag
• Buffed the overall effect LUK has on Class EXP
• You now regain full HP when you level up, it may have taken 3241 hrs of dev time to accomplish this, but it was worth it!
• Added various little boss signposts to world 1 to point people in the direction of the boss and such.
ːreheartːːcrystalːːreheartː M y fellow g a m e r s , t hank you fo r all y o ur patience, it's g reat t o be back w orking o n the game afte r doing abso l utely nothing d uring the last few weeks, and nothing special f or a l o ng time. Y o u may be disappointed to see the lack of anything special in this u pdate, but maybe next time I'll have something fo r you!
Hugs n kisses from your 2nd favorite developer,
Lavaflame2
• Fixed 777 harvest achievement to always work, before it would be a bit inconsistent.
• Fixed an issue where Ancient Artifacts in the Gemshop would say "2/2" if you hadn't yet found any artifacts as to prevent accidental purchase. Nobody lost any gems, but it was understandably confusing to some. It will be more clear now.
• Added 5* cardsets functionaliy (ruby cardsets)
• Fixed a bug where leveling up a cardset would not apply its increased bonus until you re-equipped said cardset.
• Fixed a display bug where upgrading a card to 4* or 5* using a cardifier would place the new border exactly 1 pixel too high, which was just disgusting and uncalled for and honestly rendered the game unplayable as it would temporarily blind anyone who had to witness such an egregious graphical error.
• Vman added hehe let me add a few more words here to disguise this part of the patch notes, i think this is enough. Eh, better write a few more just to really blend it in.
• Enabled fighting animations outside of dungeon. I may disable this depending on how wonky it looks, but I wanted to give this a go world-wide.
• Fixed an issue in Tower Defence where "Lava IV Skull" enemies and higher (waves 130+) would not give points. They now do. Yea thats a big time fix, a one in a krillion fix, hmmf.
• Fixed a display issue with the POW-10 and MULTI Talent UI Displays, where they would be inconsistent if you open/close "Player Stats" via the purple flag
• Buffed the overall effect LUK has on Class EXP
• You now regain full HP when you level up, it may have taken 3241 hrs of dev time to accomplish this, but it was worth it!
• Added various little boss signposts to world 1 to point people in the direction of the boss and such.
ːreheartːːcrystalːːreheartː M y fellow g a m e r s , t hank you fo r all y o ur patience, it's g reat t o be back w orking o n the game afte r doing abso l utely nothing d uring the last few weeks, and nothing special f or a l o ng time. Y o u may be disappointed to see the lack of anything special in this u pdate, but maybe next time I'll have something fo r you!
Hugs n kisses from your 2nd favorite developer,
Lavaflame2