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Legends of Idleon MMO News

The Divine Knight Class is Now Available!

• The DIVINE KNIGHT class is here!
• As the Divine Knight, combo kills into powerful EXP & DROP RATE bonuses, summon Knight Disciples to dish out big AoE attacks, cover the map in shockwaves!


• Quick-Ref now lets you interact with Alchemy, Obols, and Star Signs, from ANYWHERE! THIS IS HUGE!! Let freedom ring, let freedom ring!!!
• "All Personal" tab added to obol altar! SUPER helpful for obol organization and quickly swapping obols!
• Added a toggleable "auto-cast" within pets fighting! It also lets you choose which attacks will be auto-cast!
• Whetstone added to World 3 Town Shoppe!
• Rapidly speed up liquid decanting when held down! So much faster!
• "Craft from Storage" can now be held-down!

[h2]You can do with Alchemy, Obols, and Star Signs from anywhere in the game, even outside of town!
[/h2]


Also I benched 225lb for the first time a few weeks bit ago :D Mixin' IRL gains with idleon gains, going for 245 as a next PR so wish me luck ːsteamhappyː I'll let you know if I hit it when I'm done training :)

xoxo

Lava ːreheartː

v1.73 - Random Events!


• Added RANDOM EVENTS to the world of IdleOn! Every hour, theres a roughly 1-in-4 chance a random event will occur, and you'll be able to teleport to it from a popup like for Happy Hours!
• Added 7 new items -- including Hats, Obols, and a super rare special meteorite chat ring -- that drop only from random events! These random events also regularly drop consumables, like statues, monster materials, EXP pearls, loot dice and more.


• Vial Tab within Alchemy now shows you the Resource you need to unlock the next available Vial! No longer do you need to look it up or guess what resources to drop!
• Changed Max Threshold in Atom Collider to 1050M instead of 1000M, so that when you do certain things that cost 1000M you dont use up the entire stack and still maintain a 10M+ greenstack.
• In the 3d printer, having both 3x and 2x universal bonuses (from Divinity and Lab) will display the printing amount in Purple, to differentiate it from Yellow if you just had 3x.



• Neutered some early maps in World 1, you'll see what I mean. RIP
• Adjusted Ghosts to drop from Moonman 10x more frequently, but also increased costs associated with Ghost rare drop by x5~x10. This is so that the world 2 Djonnut quest to collect a ghost is easier to complete.


• Fixed an unintended method wherein you could fragment your sailing ships AFK progress and get a few more chests. Apologies for those who enjoyed doing this, but long-term this is not something I want to be a part of the game. Considering the exponential scaling of sailing, this should have almost no impact on things long-term either, although short term this is frustrating. Thank you for understanding, hopefully you see why this needed to change long-term.
• Dungeon Happy Hour popup notification will expire once Happy Hour is over. Before, the popup would just stay on your screen until you Close it, leading to people thinking there was a happy hour when it already ended!
• Fixed an issue where the Sizzling Skull attack for Shamans could result in a crash if used for hours over and over.
• Clicking on the "Low Survivability" Warning triangle in the top-left will no longer exit out of menus if you have them open. Basically, you can't accidentally click on that yellow triangle anymore!
• Fixed an issue where, if you had a certain Atom that grants a Trimmed Construction Slot, that slot wouldn't give the normal 3x Trimmed Multi to speed if you didn't also have the Trimmed Slot Jewel active in Lab. Now the slot from the Atom gives the 3x speed regardless of Lab Jewel status, as you'd expect it to.
• Fixed a crash on Mobile where, in rare scenarios involving unlocking Atoms in the Collider, you may be unable to play.
• Removed all 14 items from The Slab in world 5 that are no longer obtainable and never will be again.
• Fixed an issue with The Slab where you couldn't possibly add dungeon weapons onto The Slab that you can no longer acquire due to having a higher minimum starting dungeon weapon. These have been retroactively given, go see for yourself!
• Fixed a small but annoying bug where you couldn't invite people to party/guild/friendlist if you had ATTACKS bar open
• Adjusted HP bar height of Frog bosses in dungeon so its above his head not over it. This will probably quadrouple your dungeon efficinecy, maybe even sextuple it if u know what im sayin'

v1.72 - Atom Collider Endgame Content & Improvements!


• Added the atom collider, now buildable within construction in world 3! It requires some skulls from World 5 monsters to build at first.
• 10 new Atoms to create! Each one gives amazing unique bonuses!
• +8 Storage slots added to all accounts. Even yours! You're welcome man I'm happy to help!
• Added 3 new storage chests to World 5. First to Cheese Nubs drop table, and the others to Rare Drop Tables for various mobs.
• Added Cook All button to all kitchens, allowing you to assign a meal to all kitchens at once after assigning a meal to one.



• Removed all secondary material costs to ALL alchemy bubbles! Every bubble now costs 1 type of resource, and 1 type of liquid!
• All Town Shops now sell 3x more upgrade stones per day than before.
• Added in-game tutorials for Assigning Attacks after getting a class, and for utilizing Talent Presets
• Changed the resource cost for the first 2 Purple Bubbles.
• 2nd Talent Preset now unlocks at Lv 15 instead of Lv 30
• The "show identity" feature in Sailing now shows identity's in the "CREW" tab. It also hides the sailing progress bars on the MAP tab for clarity
• Daily Teleports increase from +1 to +3 per day. Teleports from Gemshop purchases increased from +7 to +10 per day.
• Raised the max lv of the Talent Library in construction from Lv. 50 to Lv. 100
• Once you use a storage chest, it will be removed from all drop tables to reduce clutter when claiming AFK gains. The 2 recipes that require storage chests as ingredients have had those changed to non-chest ingredients.



• After completing the 3rd Troll-kill Task, the one that requires you kill him without failing one of his minigames, he will start vulnerable for 5 attacks whenever you fight him in the future.
• Pressing the [+] button in Shops with QUICK mode active now sets purchase quantity to MAX instantly
• Added new pictures for ALL bubbles, and added a small dot to 'big bubbles' to make them distinct.
• Added an in-game messaging system so I can alert you all in-game about anything important, so you don't need to rely on discord for must-know info about the game.



• The Star Talent Books from the Mega-Rare drop table in world 1 will be correctly removed from the Drop Table once aquired.
• Fixed a bug where Birthday Cards would crash on Mobile if used in a town
• Passive Bonuses from Gods in Divinity in world 5 are now called Minor Link Bonuses (not the family-wide bonuses, but the secondary ones. You'll see what I mean. Its way better this way)
• Fixed a bug where, if linked to lab via Arctis the Bear, certain lab things wouldn't function that should. This includes Souped-up Lab Tubes +30% distance bonus, and being able to see the Px distance of that character on the right-side of the screen.
• Fixed Opera Mask sailing artifact's bonus to correctly factor in gold bars owned
• Fixed a bug where Cards would sometimes count as Slab Items, even though they don't appear at all and shouldn't count obviously. They no longer count as Slab items.
• Fixed a bug where crafted items, if immediately used up/used to craft something else, wouldn't count for Slab. The instant they are crafted, they will count for slab.

v1.71 - Storage Auto Sorting & 27 Bug Fixes

• The Auto-Sort button has been added to all Storage Chests!! Instantly organize your items, and finally make the game playable!!
• The Show Identity button has been added to the Sailing Map, on the left-side. Shows you which captain is which, and same for boats. You can also keep it on, and close the map to see who's who on the Docks!



MAJOR FIXES
• Fixed a rare issue where you'd be locked out of an Elite Class from Eliteus NPC in world 4 if you didn't get a subclass from Speccius in World 2
• Fixed an issue where entering World 3 town on some characters would cause a crash.
• Autoloot now works always. Even if you have UI menus open!
• [Android/iOS] Fixed the money issue where you'd get incorrect coin drops for active fighting on mobile, most notably if you have a large money multiplier -- [Note: There may still be an issue with this regarding Crystal Monster drops, I am looking into it!]
• [Android/iOS] Fixed an issue regarding item order in The Slab, where items would be utterly not in order at all.
• You can now reclaim the several World 3 quests whose rewards are quest items themselves, incase you lose them somehow and would otherwise be locked out of quests.

Minor fixes
• The displayed number of artifacts found on each island will correctly count ancient artifacts, before it wouldnt.
• Fixed a new bug that popped up in world 5 where you'd get +2 more bubbles per day than you're meant to. You will now gain the correct number of bubbles leveling up per day from "No Bubble Left Behind"
• The [X] button on Loot pile / Chest now closes both popup windows. Also, clicking the loot pile while the windows are up will close them.
• The Jungle Tree will no longer disappear for a long time after doing a Carrotman Killroy run
• "Minigame daily plays left" will no longer show up and cover up other stuff when other UIs are open if you do so while afking at a resource node
• Tower Defence information will no longer show up over the arcade UI or construction UI
• Fixed a display issue where your players would show up over the Patch Notes in the player select screen when swapping character pages
• Added a UI display for Antifun Spirit prayer (Use up 10x minigame players for 10x reward), and fixed a bug regarding the minigame plays being used
• The Vial Upgrade button will now stay lit-up after being pressed if you can afford the next upgrade, as you would expect. Before it would always go dark even if you could afford the next upgrade
• [Android/iOS] Fixed a mobile issue where using ladles to get LOTS of meals could, sometimes, cause your meals to go negative. They will now give the proper amount
• The achievement "Mutant Massacre" could become unachievable on rare occasions. This will no longer happen, and the accounts with the issue will have the achievement awarded retroactively.
• Fixed an issue with World 4 Tasks, where Cracking Eggs Task asked for Axolotl to be bred instead of Choccie monster.
• Monster Respawn rate snapshotting is no longer a feature, as respawn time will recalculate whenever it changes.
• Fixed an issue with refinery ranks above 27 scaling weird. As such, refinery ranks above 27 have been reset back to 27.
• Fixed a rare issue where Telekinetic Storage, the star-talent that deposits all items directly to storage, would skip over some items when depositing
• Fixed a rare issue where you could get an "ERROR" item in your inventory that couldn't be interracted with. All current ERROR items in the game will also be removed with this update.
• Fixed a dozen or so typos
• The +% Boss Damage stamp now gives the correct bonus
• Fixed an issue where having the 'Star Sign Doubler' lab chip equipped would prevent the Sanic Ring from being droppable, even if you had the correct Star Sign equipped
• Fixed a rare issue where the Ice Orbs spawned by Chizoar will float off the map
• Fixed an issue where you couldn't directly click on Traps you place sometimes
• Quickdrop on Steam, which is activated by holding down Shift, will no longer unintentionally activate or get stuck being on.
• Fixed a display bug where fully-completed world 3 tasks wouldn't show their congratulations message

World 5 is now available!

[h2]NEW SKILLS [/h2] SAILING
• Hire captains and build boats, slowly amassing a fleet to set sail to over a dozen islands and collect treasure chests!
• Open treasure chests to collect 30 artifacts, which boost the game in crazy new ways like "Get Shrine Bonuses from any map" and "increases cooking meal max levels" to name a few!

DIVINITY
• Meditate on the altar to gain divinity, and use it to give offerings to the gods in the hopes of their approval!
• Each of the 10 gods you can unlock have their own unique boost, and each character can only link to one god, so pick and choose wisely!

GAMING
• Grow sprouts and pick them for bits! Spend bits to get better sprouts that give more bits! It's an idle game within an idle game!
• But we wanna GAME, not garden! In addition to growing, you also unlock various items and minigames to play with, like gold digging, POiNG (not PONG, dont get it twisted), and more!

[h2]NEW SUB SYSTEMS[/h2] The Slab
An ancient tablet that transcribes every item you've ever encountered, granting amazing bonuses the fuller it is! It's rumored that the scroll of Looty McShooty was just a copy-paste from The Slab...(Note: You no longer need to drop items for them to count as 'found'. You just need to have them in your chest or in your inventory!)


[h2]New Content for OLD STUFF[/h2]
• Voidinator Wizard Tower for TD -- Removes the colours of enemies, opening up new possibilities for surviving late rounds!
• 3 new Pet Territories to fight and collect spices from!
• 8 new Cooking Meals to cook using the new spices from new pet territories!
• 24 new Anvil V recipes now available! You need to craft the V tab first of course!
• 20 new alchemy bubbles!
• 8 new alchemy Vials
• 6 new Statues: 3 of them are found from W5 mobs, 3 of them from W4 mobs.
• 11 new stamps, all found in world 5 from various sources
• 3 new Post Office Upgrade Crates (in tab 2)
• 6th Totem for Tower Defence, located in World 5
• New Deathnote Page for World 5 Monsters
• Dreadlo ore now accessable. Oddly enough its in the same map you find Starfire ore... was it always there?
• New Logs, Catching Bugs, Worship souls, ores but they're all in World 4. I'm just putting it here because these are 'old' resource types.

[h2]Balance Changes[/h2]
• Lowered the difficulty of the later tower defences, with mobs having decreased HP
• Changed Chaotic Chizoar's card bonus (+% Shrine bonuses) to be passive
• Added a new equipment hat, Paper Boat, as a rare drop from fish
• Adjusted the obol purchases in both alchemy liquid shops to also include Bronze & Silver Card Drop-Rate obols
• Enemy damage in Pet Battles (Breeding, world 4) lowered significantly for the following territories: All of World 3, all of world 4
• Trekking requirement to get spices from territories in breeding lowered slightly
• Myraid Post Office box scaling adjusted so the bonuses go up slower
• Myriad Post Office box can now be upgraded 100,000 times, with the max lv bonus being WAY higher than the old max lv bonus at 400
• Spawn-points in World 3 when teleporting/moving in from World 4, as well as World 4 when teleporting/moving in from world 5, are "weird" and not at the portal. This is to simply save you time when teleporting/moving around worlds, so you dont have to run an excessive amount! Dont report this as a bug. It's intentional and meant to save you time

[h2]Bug Fixes[/h2]

• Fixed an issue regarding high damage not being display correctly. The new damage cap is now in the Quadrillions of damage.
• Fixed an issue where Tower Defence wizards were difficult to tap on when upgrading
• Movement speed is capped at 350%. This cap only affects your physical movement around the game, as bonuses will still calculate based on your 'true' movement speed above 350%