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Legends of Idleon MMO News

The Siege Breaker Class is Now Available!

• Siege Breaker Class out now! Spawn Plunderous mobs, and obliterate them with cannon attacks!
• 3d Printer is now accessible from Quick-Ref!
• Construction is now fully accessible from Quick-Ref!
• Added 5 new printer storage slots for the 3d Printer, and 2 of them are FREE!
• Added Loot Filter to the Cards section of the codex. Filter out drops you dont want!
• Added the Premium Stat Swapper stone for premium hats in the Gem Shop. It costs 25 gems and can be used infinitely! It allows you to transfer powerful Premium Hat bonuses from Bundles to other premium hats, even ones you premium-ify using the Premiumifier in the Gem Shop!

• Completely overhauled certain behind-the-scenes tech, so the game will run smoother, crash less, and provide an overall better experience!
• Added "View Only" display so you know which Quick-Ref features actually allow you to interact with them.
• Spear-type weapons no longer hit multiple enemies if used by a non-warrior class. Sorry spearheads, but your time has come.
• Adjusted Homing Arrows talent to be a bit more 'choosey' with its targest, so each cast hits more unique enemies and further away enemies!
• Buffed 'STR'essed Garb Warrior Talent (STR from equipment is worth more STR) to give the same bonus that the equivalent talent for Archers and Mages give.
• Added the fabled T damage indicator! Show up if you do more than 9,999,999M damage in a single hit.



• Decreased the base EXP multiplier of Crystal Monsters from 35x to 30x
• Changed Auto Loot to trigger after 5 seconds instead of 15 seconds
• Boosted arrow speed by +40% for all archers!
• Both Divine Knight's and Siege Breaker's Family Bonuses are boosted by "Family Guy" talent, in addition to the Family Bonuses your character provides. This way you don't need to swap to DK and SB to most effectly utilize their Family Bonuses.
• Altered Magma Core Headdress helmet to [+6% All stats]. Previously, it gave both [+5% All stats] and [+6% Damage].


• Fixed a rare, but deadly, crash involving cards that would lock people out of characters. This is fixed, and will no longer happen!

All me mateys love being a pirate! Arrrgh ːgp_coolː

Your neighborhood dev,
Lava

The Divine Knight Class is Now Available!

• The DIVINE KNIGHT class is here!
• As the Divine Knight, combo kills into powerful EXP & DROP RATE bonuses, summon Knight Disciples to dish out big AoE attacks, cover the map in shockwaves!


• Quick-Ref now lets you interact with Alchemy, Obols, and Star Signs, from ANYWHERE! THIS IS HUGE!! Let freedom ring, let freedom ring!!!
• "All Personal" tab added to obol altar! SUPER helpful for obol organization and quickly swapping obols!
• Added a toggleable "auto-cast" within pets fighting! It also lets you choose which attacks will be auto-cast!
• Whetstone added to World 3 Town Shoppe!
• Rapidly speed up liquid decanting when held down! So much faster!
• "Craft from Storage" can now be held-down!

[h2]You can do with Alchemy, Obols, and Star Signs from anywhere in the game, even outside of town!
[/h2]


Also I benched 225lb for the first time a few weeks bit ago :D Mixin' IRL gains with idleon gains, going for 245 as a next PR so wish me luck ːsteamhappyː I'll let you know if I hit it when I'm done training :)

xoxo

Lava ːreheartː

v1.73 - Random Events!


• Added RANDOM EVENTS to the world of IdleOn! Every hour, theres a roughly 1-in-4 chance a random event will occur, and you'll be able to teleport to it from a popup like for Happy Hours!
• Added 7 new items -- including Hats, Obols, and a super rare special meteorite chat ring -- that drop only from random events! These random events also regularly drop consumables, like statues, monster materials, EXP pearls, loot dice and more.


• Vial Tab within Alchemy now shows you the Resource you need to unlock the next available Vial! No longer do you need to look it up or guess what resources to drop!
• Changed Max Threshold in Atom Collider to 1050M instead of 1000M, so that when you do certain things that cost 1000M you dont use up the entire stack and still maintain a 10M+ greenstack.
• In the 3d printer, having both 3x and 2x universal bonuses (from Divinity and Lab) will display the printing amount in Purple, to differentiate it from Yellow if you just had 3x.



• Neutered some early maps in World 1, you'll see what I mean. RIP
• Adjusted Ghosts to drop from Moonman 10x more frequently, but also increased costs associated with Ghost rare drop by x5~x10. This is so that the world 2 Djonnut quest to collect a ghost is easier to complete.


• Fixed an unintended method wherein you could fragment your sailing ships AFK progress and get a few more chests. Apologies for those who enjoyed doing this, but long-term this is not something I want to be a part of the game. Considering the exponential scaling of sailing, this should have almost no impact on things long-term either, although short term this is frustrating. Thank you for understanding, hopefully you see why this needed to change long-term.
• Dungeon Happy Hour popup notification will expire once Happy Hour is over. Before, the popup would just stay on your screen until you Close it, leading to people thinking there was a happy hour when it already ended!
• Fixed an issue where the Sizzling Skull attack for Shamans could result in a crash if used for hours over and over.
• Clicking on the "Low Survivability" Warning triangle in the top-left will no longer exit out of menus if you have them open. Basically, you can't accidentally click on that yellow triangle anymore!
• Fixed an issue where, if you had a certain Atom that grants a Trimmed Construction Slot, that slot wouldn't give the normal 3x Trimmed Multi to speed if you didn't also have the Trimmed Slot Jewel active in Lab. Now the slot from the Atom gives the 3x speed regardless of Lab Jewel status, as you'd expect it to.
• Fixed a crash on Mobile where, in rare scenarios involving unlocking Atoms in the Collider, you may be unable to play.
• Removed all 14 items from The Slab in world 5 that are no longer obtainable and never will be again.
• Fixed an issue with The Slab where you couldn't possibly add dungeon weapons onto The Slab that you can no longer acquire due to having a higher minimum starting dungeon weapon. These have been retroactively given, go see for yourself!
• Fixed a small but annoying bug where you couldn't invite people to party/guild/friendlist if you had ATTACKS bar open
• Adjusted HP bar height of Frog bosses in dungeon so its above his head not over it. This will probably quadrouple your dungeon efficinecy, maybe even sextuple it if u know what im sayin'

v1.72 - Atom Collider Endgame Content & Improvements!


• Added the atom collider, now buildable within construction in world 3! It requires some skulls from World 5 monsters to build at first.
• 10 new Atoms to create! Each one gives amazing unique bonuses!
• +8 Storage slots added to all accounts. Even yours! You're welcome man I'm happy to help!
• Added 3 new storage chests to World 5. First to Cheese Nubs drop table, and the others to Rare Drop Tables for various mobs.
• Added Cook All button to all kitchens, allowing you to assign a meal to all kitchens at once after assigning a meal to one.



• Removed all secondary material costs to ALL alchemy bubbles! Every bubble now costs 1 type of resource, and 1 type of liquid!
• All Town Shops now sell 3x more upgrade stones per day than before.
• Added in-game tutorials for Assigning Attacks after getting a class, and for utilizing Talent Presets
• Changed the resource cost for the first 2 Purple Bubbles.
• 2nd Talent Preset now unlocks at Lv 15 instead of Lv 30
• The "show identity" feature in Sailing now shows identity's in the "CREW" tab. It also hides the sailing progress bars on the MAP tab for clarity
• Daily Teleports increase from +1 to +3 per day. Teleports from Gemshop purchases increased from +7 to +10 per day.
• Raised the max lv of the Talent Library in construction from Lv. 50 to Lv. 100
• Once you use a storage chest, it will be removed from all drop tables to reduce clutter when claiming AFK gains. The 2 recipes that require storage chests as ingredients have had those changed to non-chest ingredients.



• After completing the 3rd Troll-kill Task, the one that requires you kill him without failing one of his minigames, he will start vulnerable for 5 attacks whenever you fight him in the future.
• Pressing the [+] button in Shops with QUICK mode active now sets purchase quantity to MAX instantly
• Added new pictures for ALL bubbles, and added a small dot to 'big bubbles' to make them distinct.
• Added an in-game messaging system so I can alert you all in-game about anything important, so you don't need to rely on discord for must-know info about the game.



• The Star Talent Books from the Mega-Rare drop table in world 1 will be correctly removed from the Drop Table once aquired.
• Fixed a bug where Birthday Cards would crash on Mobile if used in a town
• Passive Bonuses from Gods in Divinity in world 5 are now called Minor Link Bonuses (not the family-wide bonuses, but the secondary ones. You'll see what I mean. Its way better this way)
• Fixed a bug where, if linked to lab via Arctis the Bear, certain lab things wouldn't function that should. This includes Souped-up Lab Tubes +30% distance bonus, and being able to see the Px distance of that character on the right-side of the screen.
• Fixed Opera Mask sailing artifact's bonus to correctly factor in gold bars owned
• Fixed a bug where Cards would sometimes count as Slab Items, even though they don't appear at all and shouldn't count obviously. They no longer count as Slab items.
• Fixed a bug where crafted items, if immediately used up/used to craft something else, wouldn't count for Slab. The instant they are crafted, they will count for slab.

v1.71 - Storage Auto Sorting & 27 Bug Fixes

• The Auto-Sort button has been added to all Storage Chests!! Instantly organize your items, and finally make the game playable!!
• The Show Identity button has been added to the Sailing Map, on the left-side. Shows you which captain is which, and same for boats. You can also keep it on, and close the map to see who's who on the Docks!



MAJOR FIXES
• Fixed a rare issue where you'd be locked out of an Elite Class from Eliteus NPC in world 4 if you didn't get a subclass from Speccius in World 2
• Fixed an issue where entering World 3 town on some characters would cause a crash.
• Autoloot now works always. Even if you have UI menus open!
• [Android/iOS] Fixed the money issue where you'd get incorrect coin drops for active fighting on mobile, most notably if you have a large money multiplier -- [Note: There may still be an issue with this regarding Crystal Monster drops, I am looking into it!]
• [Android/iOS] Fixed an issue regarding item order in The Slab, where items would be utterly not in order at all.
• You can now reclaim the several World 3 quests whose rewards are quest items themselves, incase you lose them somehow and would otherwise be locked out of quests.

Minor fixes
• The displayed number of artifacts found on each island will correctly count ancient artifacts, before it wouldnt.
• Fixed a new bug that popped up in world 5 where you'd get +2 more bubbles per day than you're meant to. You will now gain the correct number of bubbles leveling up per day from "No Bubble Left Behind"
• The [X] button on Loot pile / Chest now closes both popup windows. Also, clicking the loot pile while the windows are up will close them.
• The Jungle Tree will no longer disappear for a long time after doing a Carrotman Killroy run
• "Minigame daily plays left" will no longer show up and cover up other stuff when other UIs are open if you do so while afking at a resource node
• Tower Defence information will no longer show up over the arcade UI or construction UI
• Fixed a display issue where your players would show up over the Patch Notes in the player select screen when swapping character pages
• Added a UI display for Antifun Spirit prayer (Use up 10x minigame players for 10x reward), and fixed a bug regarding the minigame plays being used
• The Vial Upgrade button will now stay lit-up after being pressed if you can afford the next upgrade, as you would expect. Before it would always go dark even if you could afford the next upgrade
• [Android/iOS] Fixed a mobile issue where using ladles to get LOTS of meals could, sometimes, cause your meals to go negative. They will now give the proper amount
• The achievement "Mutant Massacre" could become unachievable on rare occasions. This will no longer happen, and the accounts with the issue will have the achievement awarded retroactively.
• Fixed an issue with World 4 Tasks, where Cracking Eggs Task asked for Axolotl to be bred instead of Choccie monster.
• Monster Respawn rate snapshotting is no longer a feature, as respawn time will recalculate whenever it changes.
• Fixed an issue with refinery ranks above 27 scaling weird. As such, refinery ranks above 27 have been reset back to 27.
• Fixed a rare issue where Telekinetic Storage, the star-talent that deposits all items directly to storage, would skip over some items when depositing
• Fixed a rare issue where you could get an "ERROR" item in your inventory that couldn't be interracted with. All current ERROR items in the game will also be removed with this update.
• Fixed a dozen or so typos
• The +% Boss Damage stamp now gives the correct bonus
• Fixed an issue where having the 'Star Sign Doubler' lab chip equipped would prevent the Sanic Ring from being droppable, even if you had the correct Star Sign equipped
• Fixed a rare issue where the Ice Orbs spawned by Chizoar will float off the map
• Fixed an issue where you couldn't directly click on Traps you place sometimes
• Quickdrop on Steam, which is activated by holding down Shift, will no longer unintentionally activate or get stuck being on.
• Fixed a display bug where fully-completed world 3 tasks wouldn't show their congratulations message