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Depersonalization News

v1.4.17 Bug fix & Steam Deck support

BUG FIX
Fix the bug where each additional teammate would cause the buff to trigger once more when the turn changes in the quest.
2. Fixed the bug that MAERD Candle only takes effect on the first attack of each turn when equipped.
3. Fixed the bug that when equipping multiple MAERD Candle, one of them will become invalid after removing it.
4. Fixed the bug of using the previous round's action in battle.
5. Fixed the bug that in the Black Tower module, the berserk buff of Nila was added to the wrong character after she died in the Charmed state.
6. Fixed the bug that the extra effect of Spider's skill [Tasty Prey] triggers abnormally.
7. Fixed the problem of lighting up the surrounding area during battle.

Optimization
1. Changed the buff name from [Mythos Creature] to [Metamorphosis] to avoid confusion in understanding with some other effects that would be related to the enemy class as a Mythos Creature. (Regarding which category an enemy specifically belongs to, we'll be allowing to see if the enemy belongs to a category of human, monster, mythological creature or dominion of old in a future update during the battle)
2. Changed the description of the Trait [Ritual Modification]. Clarifies that it will only be limited by the use of items that need to be consumed. (In the English version, we only changed the name.) (Currently, it is possible to play the food storyline in the Far Hope Park and the Soladnit when you have the Awakening trait [Ritual Modification]. We have modified the description of the trait after careful consideration, in order to avoid similar episodes in the subsequent player customization modules, as modifying the trait from the perspective of the episode alone will not avoid the feeling of incompatibility brought about by the trait for a long time.)
3. O'Lucky's conscience is clear, now if players don't get Space Mead in the first seven Blind Boxes in a single module quest at Far Hope Park, they'll definitely get Space Mead in the eighth Blind Box!

Feedback & Bug report link: Click here

v1.4.16 BUG FIX

BUG FIX
1. Fix the bug that the Magic [Evil Eye] doesn't take effect correctly to the STR check of Executioner.
2. FIx the wrong info about some Magic.
3. Fix the bug that the enemies will be buffed with [Energetic] when the spiders you summoned attacks them.
4. Fix the bug that the value of Speed has abnormal changes after combat.
5. Fix the bug that you can choose Bargain indefinitely in the shop.
6. Fix the bug that the DMG made by Flower of Blood will be halfed to the enemies who are blinded by [Cause Blindness].
7. Fixed the bug that restarting battles caused anomalies in the acquisition of items.

Feedback & Bug report link: Click here

V1.4.15 BUG FIX & Optimization & Full controller support

BUG Fix
Fix the bug that Rabbit's Foot doesn't take effect sometimes.
Fix the bug that you can't use keyboard and controller to rewind to the previous screen in the setting and character's detail interface.
Fixed the problem of switching the type of form even when the processing is verified.
Fixed the issue where locker props could be reused.
Fixed that against dice is not working in Soladnit.
Fixed the bug that Black Fan is not working outside of combat.
Fixed a bug that Lady Stoneheart's skill Mourning Howl failed to kill the target when the condition was met.
Fixed a bug that the check value was abnormal when using items for checking in battle.
Fixed the problem of abnormal results when the United Check interval is in difficult success.
Fixed the problem of United Check.
Fixed a bug that there were no penalty dice when attacking a target with a cover buff using the throw skill.

Optimization
SteamDeck users can play the game with a full controller without having to set up.

v1.4.14 Update Optimization & Leave Application from 7.12 to 7.15

【Bug Fixes】
1. Fixed the issue of options being displayed incorrectly in the settings interface.
2. Fixed the problem where the camera could not move when entering a module for the first time.
3. Fixed the issue where using items from a first aid kit during combat did not trigger a medical check.
4. Fixed the issue of options being displayed incorrectly in the settings interface.
5. Fixed the problem where using Observation skill while under the effect of Golden Honey Wine sometimes caused damage.
6. The special marker in Berserk Incarnation battles will no longer be removed upon character death.

【Leave Note】
Since the new version went live on July 5th, with the help of all investigators this week, we have fixed nearly 200 bugs and optimized the experience. We have iterated through 14 versions.
We sincerely appreciate everyone's feedback. In this gameplay with infinite possibilities, you always manage to bring us more fun, creativity, and inspiration.
Even though we are the game development team, when we often look at your feedback, a thought naturally arises:
"Can it be played like this?!"
"Alright! Let's optimize towards this direction in the next version!"

From the current feedback documents, it seems that various obvious bugs and user experience optimizations have been resolved. The entire team is gradually easing off from the previous intense state of overworking.

We have decided to organize a team outing to relax after this period of intense work, so we would like to request leave for all investigators.

We are planning a collective trip from July 13th to July 15th. During this time, investigators can continue providing feedback in the document, and we will continue to accelerate repairs upon our return with full energy.

Thank you all for your continuous support and suggestions. We will also adjust our work rhythm in order to maintain stability, longevity, and enthusiasm moving forward.

V1.4.13 Update & Complete the underpinning support of Workshop

We made the underpinning support of the loading of Workshop content, the Xlua framework and resource framework need to be updated before the content can be used in the game.

BUG FIX
Fixed a bug that MP would not be deducted each turn after casting the Red Sign.
Fix the bug that some extra attack does't take effect in [hard sucess] and [Critical Success].
Fix the bug that [Flesh Guard] doesn't defend explosive damage.
Fix the bug that the damage of [Hate] could be immuned by Space Mead. It should be [Deduct HP directly]. Now we've changed it in description.
Voorish Sign now correctly supports tab filtering in the Magic interface.
Fix the bug that the dead characters' model doen't display when you restart the combat in some situations.
Fix the bug that the history interface's masking failed to work in different resolutions.
Fix the bug that you can't [Light up Surrounding] when using controller.
Fix the bug that the sound effect of buff sometimes cannot end correctly.

Optimization
We made the underpinning support of the loading of Workshop content, the Xlua framework and resource framework need to be updated before the content can be used in the game.
MOD profile errors will be indicated in a pop-up window.
The fake endings cannot be inherited after passing this module.
Feedback & Bug report link: Click here