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Depersonalization News

v1.4.6 Update& Abnormal lag fix& Death in combat bugs

BUG FIX
Fix the bug that a softlock will occur while using items abnormally.
Fix the bug that the trait [Broken Memories] can not be triggered correctly when Inherit the ending of modules.
Fix the bug that a occurrence of black screen because of the death during combat and fix the bug that the event interruption cannot be plotted normally.
Fix the bug that the Awaken effect of trait [Serial Killer] can't be taken effect normally.
Fix the abnormal history texts display in the text module.
Optimization
Adjust one of the bosses HP. Now it will no longer be unable to trigger the plot because of the early killing of the Flower of Blood.
Optimized the issue of no transition in the battle stage change shots.
Feedback & Bug report link: https://docs.google.com/spreadsheets/d/181XJdypLrqmH7_XLNXtuljfNafG7J2HQCtFD5E54tjE/edit?pli=1#gid=0

v1.4.5 Update& Abnormal of items and Traits

BUG FIX
Fix the bug that the sound effect of the logo at the beginning will not play normally.
Fix the bug that the buff The madness incarnation can be brought out of module. (You can try to re-enter the game to avoid its trigger at the Time-Space Palace)
Fix the bug of hint text in the Check chosen interface.
Fix the bug that some traits of teammate will not take effect.
Fix the bug that the trait [Immune to all 'poisons'] can only be added to the teamleader.
Fixed a series of performance problems caused by not successfully jumping back to the lobby when there is a game process.
Fix the bug that you can't check details after opening your bag during combat when using controller.
Fix the bug that the trait [Windfall] while awaken can't be triggered at the correct time.
Fix the abnormal situation which caused by changing the unlock of Myth items. This situation will cause loading lags when entering the module with a large number of NPCs.
Fix the bug of not being able to get Soladnit.
Feedback & Bug report link: https://docs.google.com/spreadsheets/d/181XJdypLrqmH7_XLNXtuljfNafG7J2HQCtFD5E54tjE/edit?pli=1#gid=0

Patch Notes v1.4.4 Optimization & loading speed & fix the missing plot

BUG FIX
The type of Unaussprechlichen Kulten is Book now.
The skill [Brutal Punishment] used by Executioner during daylight hours now will correctly display the actual effect description.
The HP consumption of Nightmare Summoning Spell will now be paid normally, before the summoning contract without payment of life will still take effect normally.
Fix the bug that some investigators can't enter the Interlude Turning point.
Fix the bug that the skills' icon can't be shown normally after attacking O'Lucky in its combat.
Fix the bug of not playing the death animation and not showing the blood bar and buff bar after entering the battle when the teammate has died in the exploration.
Fix the bug that some monsters' skill data is displayed abnormally.
Fix the bug of binding, unlocking and switching Myth items.
Fix the bug of looting coins and the upper limit of skills when creating characters.
Fix the bug that the data of the original investigator's teammates will be overwritten when the settlement is made at the Far Hope Amusement Park.
Fixed the bug that an error occurred when clicking the button to turn the page when viewing the character's experience.
The skill [Drowning] of Ibom will not be stopped by anything.
Fixed the bug that the game lagged due to repeated reading of tables.
Changed the interface of creating characters.

Optimization
The Space Mead will not be destoryed after using. It will not be impossible to unlock the projection because it was used up when it was obtained.
Flower of Blood's damage type is changed to magic damage. Now you can do damage to Lady Stoneheart properly.
The Story items tag of Mana Can, Tablet in Tests Using and Wind Deity of Balkh is removed. Now they can be assigned to other teammates.
Adjust the rolling speed controlled by the scroll wheel in the text group history screen.
Feedback & Bug report link: Click here

Patch Notes v1.4.3 Fix the crush when entering after update on Windows

Fix the bug that some players on Window can't enter the game and will crush after updating to newest version.
This bug may cause some workshop content can not be used properly.

Now we have fixed the bug of being crushed and quit unexpectedly. For other problems, we're still working on them.
If you see this interface after entering the game, please click "确定", the right one.
The game will use the save which you played normally before to enter the game, otherwise a new saving file will be created.

Patch Notes v1.4.2-- Troubleshooting crash causes& Adjustments of skills' limit

Troubleshooting crash causes
One of the mod that may cause the crush is the [资源框架插件], which made by [Mengluu].
You can unsubscribe it for now and wait for its update.

Adjustments of the upper limit of skills
About this, we've returned it back to 99.
The 80/60 was originally intended for the subsequent career system, but at the moment the career system is not yet available, but the value is limited first, which is our poor consideration T^T. We would like to say sorry here!

Can't bring myth items into the module
This is because myth items need to be edited in the myth items tab in the character, and the configuration is automatically saved after editing, so you don't need to select it each time when enter the module.
So there are some misunderstandings because of the lack of hints, but they have now been added!

More details below:
BUG FIX
Fix a bug that you can't use some potions(item) within the trait -- Ritual Modification.
Fix a bug that you will go directly to the next part of plot when clicking "Autoplay".
Fix a bug that the Myth items of character will be unlocked abnormally.
Fix a bug of controller controls in general interaction.
Fix a bug that the leftmost character can't be selected in the final battle at the Black Tower of the Moon.(4 characters)
Fix a bug that there is a risk to have softlock when entering the module -- Far Hope Amusement Park if you have played other modules before.

Optimization
We return the upper limit of the skills back to 90.
We optimize the operation that checking details during combat with controller.
We optimize the controller operation when checking details in the Full-screen event interface.
Fix the problem that the layers of buttons will show abnormally when enter the module.
When creating a character, the list of magic will be refreshed automaticlly when the value of Occultism changes.
Fix a little bug that the text still says "with a giant sword in it" after taking the giant sword from the amusement park fountain.

Feedback & Bug report link: https://docs.google.com/spreadsheets/d/181XJdypLrqmH7_XLNXtuljfNafG7J2HQCtFD5E54tjE/edit?pli=1#gid=0