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Depersonalization News

Ver 1.3.11 Updates, BUG fixed, optimizations and a new feature

Hello investigators, here's our second update. We're keeping on fixing bugs, making optimizations and new features.


[h3]BUG FIX[/h3]
  • Multiple duplicate Mythos items while entering new scenario
  • A problem caused by switch scenes between study room and hallway (in All-in-one)
  • A stuck question about residual conversation events while quitting store
  • A bug caused by lack of SP and cannot unlock options (But be care of lower SP, if investigator's SP is lowering to 0, after current scenario you cannot use this investigator again)
  • A problem about loading archives after investigator's consciousness is decomposed.
  • Some errors are fixed, hope to deal with the black screen problem to restart the battle


[h3]Optimizations[/h3]

  • A number of story triggers, misspellings are fixed.


[h3]New Features[/h3]

  • [Reset data of the Space-Time Temple] button is added, you can find button in the settings interface. It can avoid the game from getting stuck while in abnormal situations.

ver. 1.3.10 updates and Bug fixes

Hello everyone! We've saw all your suggestions and feedbacks, we are very appreciate! We're trying our best to fix it, so please give us a little more patience.

[h3]BUG FIX[/h3]
  • After entering the module for the first time, the module selection is still exist and character cannot move
  • A bug about Nora storyline in Lies and Frauds
  • Unable to switch scenes between the hallway and the study after 10 years' time
  • Empty achievement description does not show the details box now
  • Mouse click unresponsive at story CG interface


[h3]OPTIMIZATION[/h3]
  • Add function with screen dragging and dropping under windows mode
  • We have already invited some professional translators for this game

PS: When the computer resolution cannot be adapted to 16:9, it will not be able to play full screen ......

Depersonalization is available now! Investigator, time to roll the dice

Hello investigaters! After such a looooong time wait. Depersonalization is released in Early Access now!
Wish you have fun in our game!

btw, the launch-discount will end on Jan. 5th, same as the last day of Winter Sale.

And about our subsequent updates plan, we'd like to share with you.

  • [h3]Q: how long will this game be in Early Access?​[/h3]
    A: We plan to keep the game in Early Access for about a year. We prepare the entire year as the development time for the official version. So in our plan, our game will launch in the end of 2023.
    But there’s something we need to say. We’re ambitious to keeping updating this game. So we will keep adding new contents after launching.


  • [h3]Q: How many modules will there be in the official version?​[/h3]
    A: After launching, our focus will turn into editor’s development, but we’ll still be reaching out to some best creators in the community to develop some custom modules.
    At our speed of development, a module always takes 2 months to create regardless of testing time, so we plan to add no more than 3 new modules at most.
    So in a short conclusion, with the number of modules in the EA version, the final official version will have 7 modules + a combat module.​


  • [h3]Q: What else can we get before the official version?​[/h3]
    A:​
    1. We plan to update a new combat module with some rogue elements in the second quarter of 2023.
    Because the contents of the story module will be consumed too quickly, we have an plan for a rogue combat module a long time ago. So we will prepare a combat module specifically for investigators (Afogomorn wants to overthrow the tyranny of Tavel, so start collecting space-time points with Anan~).

    2. Maybe the Text Module will launch sooner than others.
    If there are no problems with our team's development plan, the Workshop content will gradually be available for testing. We will start with the simplest features of editing such as text module.
    We’re sure there are many great content creators in the community, so if we can, we'll host some events about essay competitions and we’re very glad to see your stories!


  • [h3]Q: When will the Workshop available?​[/h3]
    A:​
    This is a staged and ongoing process. We have set ourselves the goal of developing the in-game editor function within 2023, which will lower the creative barrier and allow creators in the COC community to get a better start.
    It is worth stating that while the current contents has considered the difficulty of getting started with editor. However, as for the art assets, it requires us to be able to build a complete library of materials, which is a major hurdle for us in the future.​


  • [h3]Q: When will the AI for Yog-Sothoth be ready?​[/h3]
    A:​
    When it comes to this question, actually we’re also very anxious. We have researched and tried many mature AI on the market, such as Google, Microsoft, Tencent, Baidu, Ali and iflytek, as well as many open source chat AI.
    The price of a good commercial project is currently beyond our reach, and the main problem with open source AI is still the uncontrollable contents. After all, there was a very intelligent AI that led to the entire development team being implicated because it was imbued with anti-human text content (all AI learning-enabled chatbots basically need to be able to filter this information).
    We also made many research about ChanGPT. But we need to build our own server if we want all domestic and international players to use it. But all of us don’t have the knowledge about server as well as a R&D bill to keep the server running, or enough people to learn and handle this piece of work.​


繁星已抵达特定的位置,旧日支配者即将重现人间。

Depersonalization will arrive on Dec. 20th in Early Access

Hello investigaters! After such a looooong time wait!

Hi everyone, thank you for your long-time waiting!

We’re thrilled to announce that Depersonalization will arrive on December 20 in Early Access!!

Compared to the Demo, the EA version will have lots of new systems and content optimization. To enrich the freedom of players, you can trade with them, steal or even attack them directly! (Yog-Sothoth: Fight me huh?)


The AI Teammate System is much complete now. In adventures, some actions can be performed by teammates. (Saye: No! I won’t go. Don’t let me go-------)


Besides, because of the Great Sucess of 1d100, we also adds some new functions and systems such as Backpack Sharing, Module Calculating, Interlude Stories, etc.


One important thing, we will continue to adjust and optimize the game from every aspects after the game launched. More story modules also will be added into the game in the future!!

Trial Pack update 20220712

-Add: correct the English version
-Repair: the steam archive path is read incorrectly, resulting in the loss of the archive