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  3. Update Notes for v1.02

Update Notes for v1.02

  • Respawning can now be enabled in battle modes, too (either unlimited or not according to respawning settings)
  • If respawning is unlimited in a battle, the score is based on how many opponents are wrecked (team matches also supported)
  • Level Editor: It is now possible to define some part of a checkpoint line to be considered a shortcut
  • Shortcut lap times are not eligible for leaderboards, and the event settings may define a penalty (3 second slowdown by default)
  • Level Editor: Checkpoints (and goals) can be set to be passed vertically (option available with non-zero height)
  • User made campaigns: Hotlapping events (with time results) now update result after each lap and also remember the best result if aborted
  • It is now possible to complete two checkpoints on one tick (fixes rare issues on some user tracks that have very close checkpoints)
  • Fixed refueling or changing tires not making car immovable in the pit if damaged and pit does not fix damage
  • Fixed battle team win points overriding team win points even when not a battle event
  • AI players can now have None as flag
  • AI Settings can now force all AI players to have a certain clan tag
  • Added option Generate Details Log to Host/Commands - when on, a more detailed event stats log is generated for race events (for scripts)
  • Generate Details Log is available in recording player playback settings, too - log is saved with stats (when no jumping in time done)
  • Recording player: Fixed playback key controls being enabled when menu windows are open
  • Slightly relaxed the campaign completion requirements for some ranks
  • Miscellaneous other minor fixes and improvements