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  3. Update Notes for v0.97

Update Notes for v0.97

  • Added a simple beta test event to drive against AI drivers (tech to be used in single player campaigns in the future)
  • It is now possible to set a password when hosting a game - players and spectators need to enter it to join
  • Host List: Hosts with players are now shown first, even if the ping is high
  • Levels can now enforce minimum pit area slowdown even if the pit is not active (pit slowdown object property)
  • Pit area slowdown is now by default quicker (automatic braking) and the top speed is more correctly reduced by the slowdown amount
  • Added new color variations to oak trees, including a leafless winter version
  • Tag games: A tagged player hitting an untagged player with a missile now transfers or spreads the tag (can be disabled in Tag settings)
  • Soccer: Fixed the goal message showing the time a few seconds off
  • Soccer: The built-in soccer arena Punapark now has some team colored markings
  • Capture battle: Fixed the team name in the flag returned message when using non-standard teams
  • Doubled the maximum size of triggers
  • Editors: Better info if trying to finalize a level or vehicle when the same name is already in use
  • Level Editor: Texture indexes now start more consistently from 1, not 0
  • Level Editor: New markers are not added as circular anymore (caused ER road library issues)
  • Console command /savesettings (or just /save) now saves the settings to the default location (game.json) if no parameter given
  • Remote admins can now load and edit server level lists even for the levels they don't locally have yet
  • Miscellaneous other minor fixes and improvements