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- Update Notes for v0.97
Update Notes for v0.97
- Added a simple beta test event to drive against AI drivers (tech to be used in single player campaigns in the future)
- It is now possible to set a password when hosting a game - players and spectators need to enter it to join
- Host List: Hosts with players are now shown first, even if the ping is high
- Levels can now enforce minimum pit area slowdown even if the pit is not active (pit slowdown object property)
- Pit area slowdown is now by default quicker (automatic braking) and the top speed is more correctly reduced by the slowdown amount
- Added new color variations to oak trees, including a leafless winter version
- Tag games: A tagged player hitting an untagged player with a missile now transfers or spreads the tag (can be disabled in Tag settings)
- Soccer: Fixed the goal message showing the time a few seconds off
- Soccer: The built-in soccer arena Punapark now has some team colored markings
- Capture battle: Fixed the team name in the flag returned message when using non-standard teams
- Doubled the maximum size of triggers
- Editors: Better info if trying to finalize a level or vehicle when the same name is already in use
- Level Editor: Texture indexes now start more consistently from 1, not 0
- Level Editor: New markers are not added as circular anymore (caused ER road library issues)
- Console command /savesettings (or just /save) now saves the settings to the default location (game.json) if no parameter given
- Remote admins can now load and edit server level lists even for the levels they don't locally have yet
- Miscellaneous other minor fixes and improvements