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- Update Notes for v0.99
Update Notes for v0.99
- Added a new built-in campaign: Race Challenges
- Added 11 more built-in circuits (with AI lines for all four built-in vehicles)
- Added achievements (there are now 46 achivements to gain in various ways)
- Added experience system - play any game modes to gain experience
- Added rank system - advance in Race Challenges and Time Trials and gain enough experience to get promoted to new ranks
- Added Progress Menu to see information about your stats, achievements and rank
- The old Beta Race Campaign can still be opened by holding Shift and Ctrl when opening Race Challenges
- Level Editor: Fixed level preview sometimes having slightly wrong colors
- Level Editor: When changing the selected road marker or checkpoint, remembering which property folders were open
- Level Editor: Added some more grass textures
- Level Editor: Fixed a minor Z-fight flicker issue in pit templates
- Gamepad thumbstick buttons to change the stats submodes are now disabled by default (to prevent accidental mode changes)
- AI Editor: Level can now be changed after testing or training, too
- AI Editor: Added a button to show info about all recordings in the current collection
- AI players of different skill levels/groups are now blended better (smaller gaps between the levels)
- Host: Automatic vehicle selection now works better with voting (and also disabled if there is not one fixed vehicle)
- Fixed some HUD elements sometimes overlapping in an ugly way in the split-screen mode
- Added new parts to the menu music
- Miscellaneous other minor fixes and improvements