Update 0.8.70
This month I made the switch to Unity 6, which was a lot of work with a seemingly unnoticeable result. Somehow, magically, a game build on the new Unity is less than 3.5 GB instead of almost 13 GB(!).
Updated roadmap:

Change list:
Updated roadmap:

Change list:
- New story level.
- Fixed jitter in Aim Assist for gamepads, and introduced a setting for its strength.
- Aim Assist also works for the mouse (but much weaker than for controllers)
- The project has been migrated to the new Unity 6. We tested the builds intensively and a lot, everything looks stable.
- 2 new enemy units have been introduced on the new level.
- The new enemy Striker has been added to the previous levels “South Station”, “Desert”, “Castle”, “Aircraft Factory”, “Great Gate”.
- The previous mission on the Elysium has been extended with three sentences.
- Some improvements to the graphics on the initial levels.
- Improved physics response to FPS drops, time slowing and pausing should no longer have abnormal effects on physics.
- Additional significant optimizations in memory, graphics, rendering and physics.
- An additional dialog appears in the new headquarters after completing any mission on Elysium.