Fixed a physics issue after switching to Unity 6, some levels will see a significant performance boost.
Island: fixed a graphical issue where the sun's rays were still visible at twilight.
Island: The building grid is now twice as small as it used to be, there is an option to change it to a larger grid in the building menu, and the Alt key allows you to rotate the building elements in even smaller steps.
Minor fix to the direction of turrets and static shields, the angle was correct but the position was not aligned with the camera.
The ability “Standalone turret” has been slightly reworked, now there can be only 2 turrets, but one of them is plasma, and at the last level they can have a plasma shield for a while. (the player can also hide)
Craft can now pull resources from equipment slots. But it uses what is in the inventory first.
Plasma turret field crafting has been replaced by healing station field crafting (new equipment type).
The field craft of the static shield has been replaced by the field craft of the charging station (new equipment type).
The charging station according to the description can disable the engines of enemies in a large radius (for 20 seconds)
In the interface of the upgrade tables a сraft block is now available only at the upgrade table for suit and weapon, players confusingly created upgrade modules for the Olympic rifle, but there is a different resource used. this approach should remove unnecessary confusion, the empty space in the interface of the Olympic rifle upgrade will be used later in a different way.