Management of enemy cores and turrets changed. Now they no longer need to be repaired manually.
Enemy cores can now attack with implosion. (You can also select implosion when controlling enemy cores)
Enemy cores now attack with three rays at the same time (the strength of these rays is slightly reduced)
Pandora's Temple: enemy faces do not change weapons, but only adapt their shields. This approach, together with slightly different recommendations from Spectre, better allows you to counteract enemy sides, so that this battle does not turn into a continuous long-lasting mess.
Crossroad: Unique equipment has been added to the level (in one of the city blocks)
Data center: The initial puzzle for assembling paths has been simplified. The excessive number of combinations was taking up too much time.
Cellular grid: added dropship with some Satyrs.
Hexa: the less life left, the higher its plasm defense (maximum 70% when the cube is red and spinning fast)
White shields are now more vulnerable to explosions, and less vulnerable to rays and implosion
Island: The time between shots for rocket launchers has been increased to avoid overspending on strikers.
Icons for sectoral and plasma shields have been changed.
Elysium 1,2: Minor improvement of graphics, minor changes in levels.