Midspace finale (Update 0.8.94)
As usual, the new level is not fully optimized. During the most dynamic scenes, the FPS drops significantly. I will try to overcome this problem over the next few weeks
But in general, I think the ending for Midspace is decent. Olympus itself should be next in line, but perhaps the prologue at the beginning of the game will be developed first.
But in general, I think the ending for Midspace is decent. Olympus itself should be next in line, but perhaps the prologue at the beginning of the game will be developed first.

- New story level.
- Changed Cores behavior: now they do not have a long recharge pause, but fire continuously. (Rhythm of fire, however, has been reduced) The blue indicator that used to indicate recharge now displays the HP of the core.
- Heavy scouts with invisibility: reduced armor parameters from explosions.
- Damage from enemy implosion reduced from 35 to 25.
- Fixed problems with keys and gamepad buttons rebind in some cases. (Added auto-cancel action in 3 seconds)
- Destroyed spiders no longer disappear until you extract the unstable shard from them.