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Midspace finale (Update 0.8.94)

As usual, the new level is not fully optimized. During the most dynamic scenes, the FPS drops significantly. I will try to overcome this problem over the next few weeks

But in general, I think the ending for Midspace is decent. Olympus itself should be next in line, but perhaps the prologue at the beginning of the game will be developed first.
  • New story level.
  • Changed Cores behavior: now they do not have a long recharge pause, but fire continuously. (Rhythm of fire, however, has been reduced) The blue indicator that used to indicate recharge now displays the HP of the core.
  • Heavy scouts with invisibility: reduced armor parameters from explosions.
  • Damage from enemy implosion reduced from 35 to 25.
  • Fixed problems with keys and gamepad buttons rebind in some cases. (Added auto-cancel action in 3 seconds)
  • Destroyed spiders no longer disappear until you extract the unstable shard from them.