Update 0.9.15
Happy New Year! This is the last update for this year. In January, I will return to developing the final chapter of the game.
- One secret item has been added. Maybe someone will find it on the RLS level, although it's not really there, maybe it's too dark?
- New items in the inventory will now have a special mark. Side effect - everything you have after launch will receive this mark.
- The inventory will now automatically replenish the slot with medical capsules (or anything else) if they run out in the slot, but there are still supplies in the inventory.
- Fixed minor issues with inventory.
- Further optimized shooting, bullet hit effects - updated.
- Improved AUTO-AIM for gamepad.
- Fixed an issue where the character would stick to the wall while jumping.
- Restored the animation of a painful landing when falling from a great height.
- Added a micro sound of equipment rustling when moving.
- Added sound for weapon draw/holster.
- More in-game sounds have been adjusted for volume.
- Added micro smoothing for camera rotation.
- Additional optimization of night rendering in locations with changing day and night cycles.
- The RGB rifle can now be stored in a chest.
- Shooting now takes into account the shooter's movement speed to the bullet. (The absence of this was very noticeable in shootings with moving bosses.)
- The behavior of worms has been slightly adjusted so that they fly over the player less often.