1. AI Olympius
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  3. Working on new levels.

Working on new levels.

I wanted to release the next level resource-gathering level in the desert a bit faster, but we managed to quickly pull up another level that is already showing hints of Olympus itself. I will combine them within the same sector so that players have some choice of activities when the update time comes.

The visual part of both levels is already done; scripting the plot, voiceover, testing, and optimization remain.

You probably noticed that our game world is quite extensive... teleportation around the planet regularly throws the player into different climatic zones, also the visual part involves the interweaving of different eras, which became a rather difficult challenge for us during work, but at the same time a pleasing result for the eye, such as interweaving robotics with a medieval castle. According to the development plan, the player will not be on the surface of the earth for long, and will gradually rise higher and higher.


The resource-gathering level obviously resembles another Ukrainian project, but there's no turning back now. Imagine my eyes widening when I saw its trailer. My inspiration came from the old movie "Wild Wild West," perhaps for someone else too?