Base Building (Update 0.8.25)

I've spent the last month developing a new game mode that will give you the opportunity to be creative in setting up your base. There's still a bit of work to be done, and not all of the planned items can be built yet, but I hope you'll like it.

Also, a lot of time was spent on the equipment system, now there are quite a few armor elements (7 in total), but we will gradually add more and more new armor elements, and they will have different effects on the player's parameters.
- Added new game mode (as an additional mission in the first sector)
- Added new story level. (the plan was to release three missions at once, but the priority shifted to additional game mode)
- The equipment area has been added to the inventory on the left, and the equipment system has been implemented.
- Added two storage chests to the HQ near the stairs and portal.
- In the first mission, an abandoned building was added, there you can find one of the first leg equipment.
- In the second mission in the interior of the cafe, the first headgear has been added for equipping.
- The extractor can now be equipped in a slot (make more free space in inventory).
- The "heavy armor" suit upgrade has been replaced with "stability" which gives you a chance to stay on your feet after explosions.
- Old Heavy Armor Plates can now be found as spare parts at HQ and in the bridge mission.
- Added difficulty selection in the loading / starting a new game menu.
- Updated save system to introduce new functionality, spent a month of thinking and a day of implementation so it will not harm player's data...
- Limits of items in the inventory have been revised. Now almost everything in the inventory has no limits, but after a certain amount - it begins to occupy an additional slot. So now you can fill the entire inventory with a bonfire, first aid kits, and energy capsules.
- When approaching the portal, if the player has not crafted/used upgrades - a warning will be displayed.
- The bow is drawn faster to maximum strength.
- Arrows can now be re-picked.
- Save indicator is now more visible.
- Once again changed walking mechanics (it was annoying that in battle, accidentally hiding a weapon, the player started to walk slowly). Now walking works only until the first sprint, and also turns on again after 15 seconds of inactivity.
- When jumping/falling, you can now slightly change the flight direction.
- About 50 small adjustments to collisions, and game mechanics, according to detailed feedback from the user “someone”. special thanks for that ;)
- Reworked worm behavior. Now they chase the player more aggressively, have a smaller detection radius of the player, and miss a bit.
- In the "Desert" mission, the behavior of stingrays has also been redesigned, they behave more stably, and spin less.
- Added new setting: sensitivity of the camera when aiming.
- Fixed a bug where the implosion explosion did not pull objects into the center of the explosion.
- Additional optimization.