The game is built on a newer version of Unity so that the game may work better or new problems may appear.
Fixed an issue on the "Desert" level where the finished resource capsule was not able to be removed from the centrifuge, thus blocking the progress of the level.
On the "Desert" level, the centrifuge has been accelerated so you don't have to wait long.
On the "Desert" level, the work with the antenna has been simplified, now it does not need to move up/down, and thus does not lose the signal from close range.
Improved homing of combat hoverbike missiles.
The difficulty level now affects the frequency and strength of enemies on the island. On the easy level, attacks occur 5 minutes less frequently and the maximum number of enemies in an attack is reduced.
Island: wind now also affects the intensity of the sea waves, strong winds have additional visual effects.