The first 5 levels of the game have been modified to be more in line with the drive of the rest of the game, mainly introducing a variety of turrets, placing additional enemies, adding a hoverbike on the first mission, and adding impressive landings of capsules with turrets, which were supposed to appear much later, but I think it will be great from the start.
The simplest scouts on the first level (with a red glow) are now more aggressive (greater angle and range of player detection)
The mechanics of a simple jump have been redesigned, due to the influence of animation - the jump had strange jerks and speed drops. Also, along with these changes, a bug where the character could fall through the ground when falling from a great height should be fixed. Also, if the jump is made during a sprint, the character should fly a little further.
The mechanism for activating quantum towers has been changed, now the energy triggers are two-sided. The previous approach to their activation required too much time and concentration, and this mechanic should not interrupt the dynamics of the gameplay so much.
Balance: enemy missile speed increased
Balance: Damage and accuracy of enemy lasers increased.
Cosmetic: All characters are now blinking ;)
Fixed a bug where the objective marker for hacking the scout factory was not displayed on the bastion level.
Fixed a bug where a message was shown that you have the opportunity to upgrade the Olympic rifle, although the upgrade table is still locked by the story.
The number of campfires you can take with you is now limited to 4, and takes up 1 slot as before.