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  3. Update 0.8.15

Update 0.8.15

A little more complicated changes to the game, so it took longer than usual.
The update is large in size due to a change in the compression type of the entire project.



Important changes:
  • Dialogue system has been changed. (The new system works only on story dialogues)
  • The control of observation drones has been changed, instead of the orbital camera - now it is first-person control.
  • Player now automatically picks up Med. capsule. (no pick-up animation required, feels more dynamic)
  • Re-selecting weapons (except the Olympic rifle) hides the weapon.
  • The dodge/slide mechanics have been modified to make it impossible to continuously slide forward.
  • Portals that move through the level are now blue, have an additional indication in the form of a beam, and teleport faster.
  • Different graphic design of subtitles, font changed, black rectangle disappeared.


Minor changes, and balance correction:
  • Recoil now raises the camera slightly with each shot.
  • At the "Swamp" level, the frequency of the appearance of screamers has been reduced, and the turrets in the areas where there are spiders have been made easier.
  • Added a special audio mechanic that prevents audio bursts, for example when a lot of glass is broken nearby.
  • At the "Castle" level, the frequency of appearance of regular enemies is also reduced, too much chaos.
  • Training administrator after training gives 2 upgrade modules instead of one.
  • Improved visibility of sprint indicator (especially on light backgrounds)
  • Revised difficulty settings.
  • Significantly reduced enemy regeneration.
  • Increased base missile damage 35→40
  • Increased missile damage improvement step +6→+8 (their limited ammo should be more effective)
  • Screamers have become weaker (-30% health).
  • When entering the portal, the control is blocked.
  • In cut scenes, control is now blocked and the interface disappears.
  • It is no longer possible to climb onto other characters.
  • An additional portal has appeared in the headquarters.
  • On the level with the Cliff, the player's detection range with turrets is reduced.
  • Increased limit in FOV settings.
  • Reduced the area where the elevator would kill the player.
  • Updated sky graphics, and slightly changed color scheme on levels.
  • In the level "construction site" added the call of the large elevator from below, the lack of call could lead to blocking the passage of the level.
  • Fixed a bug with the physics of yellow flowers. (most annoying at the "South Station" level)
  • Minor tweaks to physics/graphics on levels.