Update 0.8.15
A little more complicated changes to the game, so it took longer than usual.
The update is large in size due to a change in the compression type of the entire project.

Important changes:
Minor changes, and balance correction:
The update is large in size due to a change in the compression type of the entire project.

Important changes:
- Dialogue system has been changed. (The new system works only on story dialogues)
- The control of observation drones has been changed, instead of the orbital camera - now it is first-person control.
- Player now automatically picks up Med. capsule. (no pick-up animation required, feels more dynamic)
- Re-selecting weapons (except the Olympic rifle) hides the weapon.
- The dodge/slide mechanics have been modified to make it impossible to continuously slide forward.
- Portals that move through the level are now blue, have an additional indication in the form of a beam, and teleport faster.
- Different graphic design of subtitles, font changed, black rectangle disappeared.
Minor changes, and balance correction:
- Recoil now raises the camera slightly with each shot.
- At the "Swamp" level, the frequency of the appearance of screamers has been reduced, and the turrets in the areas where there are spiders have been made easier.
- Added a special audio mechanic that prevents audio bursts, for example when a lot of glass is broken nearby.
- At the "Castle" level, the frequency of appearance of regular enemies is also reduced, too much chaos.
- Training administrator after training gives 2 upgrade modules instead of one.
- Improved visibility of sprint indicator (especially on light backgrounds)
- Revised difficulty settings.
- Significantly reduced enemy regeneration.
- Increased base missile damage 35→40
- Increased missile damage improvement step +6→+8 (their limited ammo should be more effective)
- Screamers have become weaker (-30% health).
- When entering the portal, the control is blocked.
- In cut scenes, control is now blocked and the interface disappears.
- It is no longer possible to climb onto other characters.
- An additional portal has appeared in the headquarters.
- On the level with the Cliff, the player's detection range with turrets is reduced.
- Increased limit in FOV settings.
- Reduced the area where the elevator would kill the player.
- Updated sky graphics, and slightly changed color scheme on levels.
- In the level "construction site" added the call of the large elevator from below, the lack of call could lead to blocking the passage of the level.
- Fixed a bug with the physics of yellow flowers. (most annoying at the "South Station" level)
- Minor tweaks to physics/graphics on levels.