Update 0.8.35
The island gets new elements but loses turrets (although everything can be returned ;) )

Also, work on a full-fledged online cooperative has begun in parallel, and there are already first successes:

There's a lot of work to be done, so it's hard to say when exactly the support will appear in the game.
By the end of next week, I hope to complete work on the new Datacenter mission with the presentation of a new enemy in it.
Full list of changes:
Additional fixes:

Also, work on a full-fledged online cooperative has begun in parallel, and there are already first successes:

There's a lot of work to be done, so it's hard to say when exactly the support will appear in the game.
By the end of next week, I hope to complete work on the new Datacenter mission with the presentation of a new enemy in it.
Full list of changes:
- Island: increased the number of forests on the island, and improved their graphics.
- Island: added new decorative elements for construction, and moved some elements between categories.
- Island: removed the ability to build turrets (this mechanic is available in field crafting and as a character skill, I would not like to duplicate them)
- Island: added a new type of weapon - rocket launcher (charged with energy capsules) 1 capsule for 18 shots.
- Island: when removing racks or chests with items inside, they are no longer lost, but scattered around.
- Island: when building, detailed information about the angle and coordinates of what is being built is now shown. Should make it easier to achieve symmetry and build something on the same level over long distances.
- A switch has been added to the inventory to allow you to view the parameters of the effect of equipment on the character.
- The standard scope has been replaced with a more classic version.
- Added 4 new achievements.
- A "Respawn" button has been added to the main menu in case the player is somehow stuck.
- Minor changes to the level "Great Siege".
- Missiles no longer knock down the character immediately after respawning.
Additional fixes:
- Fixed a bug where the subtitle text sometimes did not match the voice during long sessions.
- Fixed a bug where the fall acceleration rate at high fps was too high.
- The "great siege" level has slightly changed the color scheme and improved the graphics of the "temple" to reduce the blinding white glow.
- Fixed a bug where stingrays on the desert level were leaning forward too much when moving.
- Island: Plant bed - improved harvesting.
- Island: Removed character shaking when standing with a multi-tool, which made it difficult to build accurately.
- Added a mark for the island, many players did not notice the additional terminal.
- Armor parameters for worms have been reduced, so now they should be easier to defeat.
- The anti-aircraft gun that shoots plasma is now more accurate.