Another new mission in the "old world" sector! I've also created a Discord, and I'll post additional screenshots and videos from the development process there sometimes, or if you have any questions, I'm almost always there: https://discord.gg/A42ryHQ6rX
- New story level "Warfield", hope you like it...
- Fixed annoying character stuck on small borders.
- Two types of new enemy units have been introduced on the new level.
- The island now becomes available only after completing the first 2 missions.
- The location "Contact" before the "Siege" task has been expanded with additional paths and loot.
- New equipment item added to the Contact level.
- Fixed a bug where homing missiles or players' implosions were not targeting enemies or parts of enemies properly.
- Improved effects of implosion and energy grenades.
- Blow up the bridge mission - fixed the physics of the threshold in a building with a portal on the roof, when the player could not overcome a visually low barrier.
- Island: physics on the starting area has been fixed so that the player does not get stuck on small bumps.
- Island: it is now impossible to build most objects with overlapping structures (except for foundation blocks).
- Island: improved the sound of the smelter.
- Island: The sound of loading/unloading resources is now quieter.
- Olympic rifle training has been improved with additional icons (which mode to use to overcome a particular shield).