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AI Olympius News

Update 0.8.60

  • Added access to the old headquarters from the new one, with return via shuttle, so you can pick up the rest of the items from the chests.
  • Fixed a bug where rocket launchers did not work after repair on the “ Desert ” level.

The big relocation.

  • Added a new story part and a new HQ.
  • Fixed a problem with Stingrays on the Desert level when they moved too low.
  • Fixed a bug where the game started to perform worse on the “Great Gate” level if the starting hoverbike was destroyed.
  • Added an indication of changing the Olympic rifle mode near the aiming sight (tell me how you like it, should I remove it or change it somehow to make it better?)
  • Island: added three new elements: ramp, post, upside-down triangular sidewall.

Update 0.8.58

One more small update before I dive into the development of the story progression.
  • UI: interaction highlighting is now more minimalistic.
  • Slightly adjusted camera position.
  • Fixed a bug with the fusion core that stopped working after passing the “great gate” level
  • Fixed a problem with input registration, when the mouse buttons did not respond until any key on the keyboard was pressed.
  • Additional optimization of the last levels.


known issue:
On the last level, if the starting hoverbike is destroyed, the level will start to slow down due to internal errors, will be fixed in the next update.

Update 0.8.57

I wouldn't have released this update so quickly if it wasn't one critical bug. However, the balance changes are no less important.
Also roadmap updated:
  • The description of all improvements now better describes the current and next steps.
  • Balance: a maximum chance to take an enemy under control from arrows increased from 25% to 35%
  • Balance: maximum chance to penetrate plasma shields with machine gun increased from 35% to 75%. should be much more enjoyable to use.
  • On many levels (starting from the Distress Signals sector), Olympic shards have been added (20 in total), which is a bit of a step back from the story concept of the shortage of this resource, but is much better for the game balance, without forcing the player to go the "old path" for additional shards. And it will allow you to improve the Olympic rifle much faster.
  • Island: Fixed a bug where the trimmed hedge could not be rotated.
  • The log of phrases now also shows the full text of the called phrase for repetition.
  • Fixed a bug with the key highlighting for interacting with Scout factories.
  • Added gamma settings.
  • Level - Data Center - added intro at the start, some physics fixes.
  • Minor improvements to the interfaces, in particular in the inventory and store.

Farewell Earth. Update 0.8.56

The last story level on the surface of the Earth! From now on, the story will develop closer to Olympus. This update also introduces a number of changes and improvements that will affect the gameplay from the very beginning of the game.

The demo version of the game has also been updated.
  • New story level.
  • Satyrs' weapons have been replaced with hybrid bullets.
  • New type of bullets - hybrid bullets (half plasma/half regular bullet, so it passes through plasma shields and does not reflect from white sectoral shields)
  • Satyrs' weapons can be picked up and used as long as they have energy left.
  • The "Warfield" level - the landscape is enhanced with grass, I thought the scorched ground would be atmospheric, but without grass, it looks too empty.
  • Levels "Great Siege", and "Warfield" - added sound effects.
  • Olympic Rifle: improved sound of the implosion mode, added sound indication of the maximum charge.
  • The Great Siege level - the highlighting of task markers has been slightly changed to make it easier to pass.
  • The Cathedral level - some geometry and physics corrections.
  • UI improvements: removed button " drop item" while the player uses the shop.
  • UI improvements: added a "buy" button as an alternative to holding the button to buy.
  • Island: changed the multi-tool shortcut to make it easier to switch between building/removing... the default is now Q and Ctrl.
  • Some fixes in the behavior of enemies.
  • Some changes to the running animation, added smooth acceleration from walking to running when the character moves off the ground.
  • Fixed the animation of turning the player in place.
  • Additional optimization, many small fixes.