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AI Olympius News

Polishing pack 0.8.85

  • The build was made on a newer version of Unity.
  • Fixed a physics issue after switching to Unity 6, some levels will see a significant performance boost.
  • Island: fixed a graphical issue where the sun's rays were still visible at twilight.
  • Island: The building grid is now twice as small as it used to be, there is an option to change it to a larger grid in the building menu, and the Alt key allows you to rotate the building elements in even smaller steps.
  • Minor fix to the direction of turrets and static shields, the angle was correct but the position was not aligned with the camera.
  • The ability “Standalone turret” has been slightly reworked, now there can be only 2 turrets, but one of them is plasma, and at the last level they can have a plasma shield for a while. (the player can also hide)
  • Craft can now pull resources from equipment slots. But it uses what is in the inventory first.
  • Plasma turret field crafting has been replaced by healing station field crafting (new equipment type).
  • The field craft of the static shield has been replaced by the field craft of the charging station (new equipment type).
  • The charging station according to the description can disable the engines of enemies in a large radius (for 20 seconds)
  • In the interface of the upgrade tables a сraft block is now available only at the upgrade table for suit and weapon, players confusingly created upgrade modules for the Olympic rifle, but there is a different resource used. this approach should remove unnecessary confusion, the empty space in the interface of the Olympic rifle upgrade will be used later in a different way.

Update 0.8.84

  • Split-screen can be switched to horizontal/vertical in the main menu.
  • Additional optimization on the levels Abandoned Cliff, Castle, RLS, Aircraft Factory, Elysium 3.
  • The character sometimes reacts to pain with a voice. The voice is the same as when the player is hit by a sniper bullet and thrown back.
  • Fixed a critical bug on the desert level, which occurs in a cooperative game if the second player is male.

Update 0.8.83

I am pleased to present the first level in the Midspace sector. The concept of the level was quite ambitious, and at the end of the development, it turned out that the level was quite low fps. Because in fact, everything is based on one of the weaknesses of the Unity engine. I had to spend the last ten hours optimizing it to improve the situation.
For now, the level on my work computer has ~50 fps, but I have to release it now. Further updates will improve the situation.
  • New story level “Crossroad”
  • Satyrs of the second rank (with shield but no wings) will now turn on invisibility for a short time.
  • Increased homing power of missiles.
  • Increased the homing power of Olympic rifle bullets with a corresponding improvement, and added a special visual effect to them.
  • New color options for character customization.
  • The last element of the Hades set is available at a new level.
  • Using items from the inventory and special abilities that create an item will now spawn it in the direction of the camera, not in the direction of the character.
  • Enemy Sectoral shields are now more durable, but can now be damaged by implosion.
  • Turrets now quickly cover themselves with shields.
  • Deflector shield plates of enemies now levitate when destroyed.
  • Stationary anti-aircraft guns now have a turning sound.
  • The cost of building Server unit has been reduced (Spare Parts 12→10, Data Blocks 500→400), which slightly reduces the level of grind for the Bridge sector, we do not want the story to be interrupted for a long time.
  • The number of homing missiles now has a ratio of 1:2 to detonating missiles (it was 1:3), so the amount of homing missiles has increased by 50%.
  • Loot vans can now be opened with simple interaction, without shooting the door.
  • Radio emitters now generate 35% more data in data collection mode.
  • The fire created by the player is now displayed on the mini-map.
  • Player freezing speed has been slowed down by 12%.
  • Island - ambient colors and sky are now different, with stars appearing at night. (Stars are also added to other levels with twilight.)
  • Dozens of minor fixes, additional loot, and graphics improvements on some tasks.
  • Significant physics optimization, slightly reducing CPU load. Maybe this optimization can cause minor collision glitches on some old levels… maybe not.

Update 0.8.82

This is the last minor update before focusing on the new story mission.
  • Elysium 2 - The level was not designed to be a maze, so moving around the level has been simplified, with more obvious direct cuts between blocks.
  • Sector shields now turn white when damaged and restored.
  • Calling a shop now has no phrase delay.
  • An enemy that raises an alarm now provokes nearby enemies to react to the player as well.
  • Regular enemy machinegun turrets now shoot more precisely.

Update 0.8.81

  • Turrets of different types are now more aggressive.
  • Island: mine capacity increased from 10 to 14.
  • Island: fixed a bug where the day/night cycle didn't work.
  • Graphics of some buildings have been updated. 3D models of buildings were made 14 years ago, and deserve improvement.
  • In the task of building server units, in addition to their highlighting in building list, the highlighting of the energy capsule generator has been added.
  • In harpy mode, the wing jump now works as a double jump to avoid unwanted flight.
  • Hades set item added to the Sanctuary level.