Update 1.26
Hello nanobot pilot,
The days became weeks but update 1.26 is here.
What happened to update 1.25 ?
A minor bug in 1.25 got me unsatisfied, and I knew I would rework some code in update 1.26 anyway, so I postpone the release of 1.25.
So here is update 1.26 !
I hope you enjoy :)
Version 1.26:
The new scoring methods are here and will contribute largely to the future updates and development of the game. Thus completing the 2nd part of the refurbished scoring section previously announced.
Introducing the 1st and surely not the last, of coming challenges for the current gameplay.
New scenes, new challenge level, new music, and new bonus score. And YES, all playable in coop.
Tweaks section:
-Maximum of spawning Tetani is fixed for the 20th year and beyond. You can (with luck) get over this huge milestone and continue for your best score (of all time).
-More generous "bonus" score depending on your weapon efficiency. The more you hit those pesky virus or bacteria and the more you avoid any hits on the organism, the better your bonus will be.
-More points if you activated the COVID-19 menace or other possible dangers, even better results if you defeated any of them. Now represented on score scene after each level (game year).
-Speaking of points, let me remind you, that if you ever want to test your skills, choosing a harder difficulty level also raises the points earned.
-And more points if you complete the level with speed since nanobot is based on defeating the organic menace on a certain time frame. Can you surpass the basic "nanobotic" efficiency and the engineer's predictions ?
Bug squish section:
-Corrected the miscalculation of damage to the organism with the subsonic mines
-Corrected the stutter effect coming from certain particles during game session.
-Corrected the shaded method after the instruction scene page:2
-Corrected performance of loading scenes.
-Corrected the energy discharge to better acknowledge enemies in the area of discharge.
-Corrected the capture of blue hormones though the nanobot was out of service.
New Stuff section:
New challenge level to face each time the player reaches a milestone of 5 levels (5-10-15-20-25...) (1 challenge for now, but many more coming).
New challenge bonus score added to the player's score by completing the challenge level.
This sums it up for now, as always, I thank you for your support and enjoy the game.
The days became weeks but update 1.26 is here.
What happened to update 1.25 ?
A minor bug in 1.25 got me unsatisfied, and I knew I would rework some code in update 1.26 anyway, so I postpone the release of 1.25.
So here is update 1.26 !
I hope you enjoy :)
Version 1.26:
The new scoring methods are here and will contribute largely to the future updates and development of the game. Thus completing the 2nd part of the refurbished scoring section previously announced.
Introducing the 1st and surely not the last, of coming challenges for the current gameplay.
New scenes, new challenge level, new music, and new bonus score. And YES, all playable in coop.
Tweaks section:
-Maximum of spawning Tetani is fixed for the 20th year and beyond. You can (with luck) get over this huge milestone and continue for your best score (of all time).
-More generous "bonus" score depending on your weapon efficiency. The more you hit those pesky virus or bacteria and the more you avoid any hits on the organism, the better your bonus will be.
-More points if you activated the COVID-19 menace or other possible dangers, even better results if you defeated any of them. Now represented on score scene after each level (game year).
-Speaking of points, let me remind you, that if you ever want to test your skills, choosing a harder difficulty level also raises the points earned.
-And more points if you complete the level with speed since nanobot is based on defeating the organic menace on a certain time frame. Can you surpass the basic "nanobotic" efficiency and the engineer's predictions ?
Bug squish section:
-Corrected the miscalculation of damage to the organism with the subsonic mines
-Corrected the stutter effect coming from certain particles during game session.
-Corrected the shaded method after the instruction scene page:2
-Corrected performance of loading scenes.
-Corrected the energy discharge to better acknowledge enemies in the area of discharge.
-Corrected the capture of blue hormones though the nanobot was out of service.
New Stuff section:
New challenge level to face each time the player reaches a milestone of 5 levels (5-10-15-20-25...) (1 challenge for now, but many more coming).
New challenge bonus score added to the player's score by completing the challenge level.
This sums it up for now, as always, I thank you for your support and enjoy the game.