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Update 1.39

Hello everyone,

Preparing the groundwork for the campaign missions gave many opportunities to optimize and correct the code (or even discover or create new bugs). Most of, if not to say all, enemy animations were "recoded" to avoid possible conflicts at some point.
In addition to allowing entry to the lab and browsing the campaign map (now available as a tease factor), analysing this update under the microscope will reveal a bunch of optimization and tweaks.

So without further delay, let's get the details out a bit.


Version 1.39:


Tweaks section:
  1. Added dynamic eye animations to the characters in the scenes.
  2. Reworked the start menu, and other sub menu buttons with a new holographic design to align with the coming campaign style.
  3. Reworked the player labels in game to be clearer.
  4. Reworked the game tutorial by adding frames into presented sections. Also adjusted a message concerning the score penalty if an enemy flees the level.
  5. Explosions from liquid-pocketed projectiles are brighter.
  6. Bonus salty and sugary crystals captured in the bloodstream have new and distinct sounds.
  7. Point values were adjusted for some special enemies appearing in the game play.
  8. Optimize audio to avoid overlapping in some conditions.
  9. Reworked all enemy animations to avoid possible conflicting process.
  10. The weaker Botulinum bacteria (mothers) will not leave the area anymore in the 4th challenge level (Botulinum nest).
  11. Reduced the energy cost of electric discharge and adjusted upward by 20% for each additional unlock of the same type (Bait, sonic mine or electrical discharge).
  12. White blood cells will get blurry if hit by the nanobot instrumental weapons.



Bug squish section:
  1. Using the pause menu to return to the main menu during a challenge level could make the game hang and crash or avoid the challenge level.
  2. Using the cancel button on the option scene caused the game to stop.
  3. Salmonella bacteria reaching the artery exit could also cause a game crash.
  4. A 2 players game could also cause a crash if either nanobot was out of service and reached the artery exit from the bloodstream while Salmonella bacteria was present in the level.



New Stuff section:
  1. The campaign map is available for browsing (not playable), maybe you can find an anticipation surprise there somewhere :)
  2. A new RED Label penalty can be witnessed at the organism health and player score labels if any enemy flees from the level. A specific sound and message will also be appearing.
  3. A new label (keeping count of fled enemies) may appear in the 1st and 2nd challenge levels if an enemy has left the area.



This sums it up for now.

Thank you for protecting the organism with your nanobot. I wish you a lot of fun :)

Update 1.38

Hello everyone,

A small temporary theme is present for this time of year and this one can bring its share of thematic treats in the gameplay. Enjoy!


Version 1.38:


Tweaks section:
1-The player is offered to enter the tutorial scene when starting a new game, but it is not mandatory and the player can choose differently. Some visible adjustments were added to help the player choose from the available options.

2-The score, statistics and number of hormones captured during the tutorial are now reset.



Bug squish section:
1-The Covid-19 virus did not trigger correctly the visual damage to red blood cells.

2-Dr.Brump's presentation may appear abruptly during a game.

3-The Pallidum bacteria leaving via the artery exit may cause a miscalculation of bacteria left in the game.



New Stuff section:
1-The tutorial scene gets an image of Dr.Brump while he communicates his presentation to the player.




This sums it up for now.
Thank you for protecting the organism with your nanobot. I wish you a lot of fun :)

Update 1.37

Hello everyone,

Thank you for your patience concerning the delay in updates lately. I worked hard on many fronts to prepare the future updates.
Naturally the campaign work began as well as some competitive game modes, graphics development, some coding and design activities.

Regarding the creation of content for the campaign, the whole adventure should revolve around 50 missions. This number is not final, but ideas and development are now targeted towards this goal.

A short summary video should appear during the next few weeks to show you the work accomplished.

But for now, let's savor the details of this update.


Version 1.37:


Tweaks section:
1- Some labels were changed in the option scene to accommodate a section for the new control mode.

2- Also the information bubbles concerning the COVID-19 virus or other organic enemies now specify a better scoring when these are activated.

3- Changed the order of the explanations in the tutorial.


Bug squish section:
1-Initiating "pause" mode could cause a crash in the tutorial. This bug is now fixed.


New stuff section:
1- Surely now you can play the game with the mouse.
Controlling the Nanobot with this tool was tricky, but I am now satisfied with the result. A degree of precision will be necessary in the adventures of the campaign and I wanted the possibility of using the mouse to be present (especially if you do not have a gamepad).
By reaching the option scene and enabling or disabling mouse control you will be able to take advantage of this controller for player 1.
Please take note, that enabling mouse aiming will dominate control priorities for the game.

2- Added more generic Halloween items to some game menus for a seasonal wink has been updated.



This sums it up for now.

As always, I thank you for your support and enjoy the game :)

Update 1.37

Hello everyone,

Thank you for your patience concerning the delay in updates lately. I worked hard on many fronts to prepare the future updates.
Naturally the campaign work began as well as some competitive game modes, graphics development, some coding and design activities.

Regarding the creation of content for the campaign, the whole adventure should revolve around 50 missions. This number is not final, but ideas and development are now targeted towards this goal.

A short summary video should appear during the next few weeks to show you the work accomplished.

But for now, let's savor the details of this update.





Tweaks section:
1- Some labels were changed in the option scene to accommodate a section for the new control mode.

2- Also the information bubbles concerning the COVID-19 virus or other organic enemies now specify a better scoring when these are activated.

3- Changed the order of the explanations in the tutorial.


Bug squish section:
1- Initiating "pause" mode could cause a crash in the tutorial. This bug is now fixed.


New stuff section:
1- Surely now you can play the game with the mouse.
Controlling the Nanobot with this tool was tricky, but I am now satisfied with the result. A degree of precision will be necessary in the adventures of the campaign and I wanted the possibility of using the mouse to be present (especially if you do not have a gamepad).
By reaching the option scene and enabling or disabling mouse control you will be able to take advantage of this controller for player 1.
Please take note, that enabling mouse aiming will dominate control priorities for the game.

2- Added more generic Halloween items to some game menus for a seasonal wink has been updated.



This sums it up for now.

Thank you for protecting the organism with your nanobot. I wish you a lot of fun :)

Update 1.36

Hello everyone,

This small update is mainly to squish annoying bugs and implement a requested feature before releasing a bigger update.





Tweaks section:
-The electrical discharge and the ultraviolet wave are both more precise.
-Corrected the text display during game to be queued if (by luck or bad luck) many events or actions trigger multiple messages.
-With this queued text display, some messages were rewritten for optimization.


Bug squish section:
-I fixed "again" the attracted Tetani bacteria by a nano bait even though it was defeated or dead.
-Player 2 energy bar was not diminishing with usage.
-Player 2 could not deliver genetic or vaccine component to a whitecell.


New Stuff section:
-A new blinking light is now part of each nanobot. This requested feature will make it easier for players to identify their Nanobot in the fray.



This sums it up for now.

As always, I thank you for protecting the organism with your nanobot and I wish you a lot of fun :)