Update 1.24 - Scoring and information scenes - 1st phase.
Hello everyone,
I want to thank the new owners of the game that took advantage of the Steam "remote play together" event.
Your interests, suggestions, comments and feedback about the game are always welcome. The steam forum is a nice cooperative board, or you can also, reach me on twitter via @arcadeessence.
Depending on every day life management, I will read and reply or exchange with you guys.
So enough of the "chit chat bla bla" !
Where is the game going to ?
This main goal is to get the game into full arcade survival fun.
Which requires:
1- New scoring methods.
2- Some new animations or info scenes between levels.
3- Challenges or boss like levels.
4- World leader board and achievements. (I just keep pushing this further down the road, but it will be worth it at the end)
Version 1.24: - Scoring and information scenes - 1st phase.
Tweaks section:
None for this update
Bug squish section:
Corrected a glitch of certain labels on start of level.
New Stuff section:
To get the actual game mode on track for arcade fun, I implemented the scoring for each player on the main scene.
You can track your score while playing and not solely depend on the level completion to witness your success.
The scoring is also being "refurbished".
New methods are slowly getting into the game to acknowledge scoring and calculating bonuses at the level completion. More development is coming this way for that matter.
Speaking of the level completion, from now on, when you reach the artery exit with a success, an informative scene will display before the final scoring scene. The information shown will be of various nature; enemies, general information, human biology, gameplay hints, etc.
There are seven (7) little information scenes that will appear in a random order, for now, but much more will be coming soon.
This sums it up for now, as always, I thank you for your support and enjoy the game :)
I want to thank the new owners of the game that took advantage of the Steam "remote play together" event.
Your interests, suggestions, comments and feedback about the game are always welcome. The steam forum is a nice cooperative board, or you can also, reach me on twitter via @arcadeessence.
Depending on every day life management, I will read and reply or exchange with you guys.
So enough of the "chit chat bla bla" !
Where is the game going to ?
This main goal is to get the game into full arcade survival fun.
Which requires:
1- New scoring methods.
2- Some new animations or info scenes between levels.
3- Challenges or boss like levels.
4- World leader board and achievements. (I just keep pushing this further down the road, but it will be worth it at the end)
Version 1.24: - Scoring and information scenes - 1st phase.
Tweaks section:
None for this update
Bug squish section:
Corrected a glitch of certain labels on start of level.
New Stuff section:
To get the actual game mode on track for arcade fun, I implemented the scoring for each player on the main scene.
You can track your score while playing and not solely depend on the level completion to witness your success.
The scoring is also being "refurbished".
New methods are slowly getting into the game to acknowledge scoring and calculating bonuses at the level completion. More development is coming this way for that matter.
Speaking of the level completion, from now on, when you reach the artery exit with a success, an informative scene will display before the final scoring scene. The information shown will be of various nature; enemies, general information, human biology, gameplay hints, etc.
There are seven (7) little information scenes that will appear in a random order, for now, but much more will be coming soon.
This sums it up for now, as always, I thank you for your support and enjoy the game :)