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Update 1.35



Hello everyone

Finally the update 1.35 is available.

The main direction of the current game mode is to get a fun and replayable arcade game that can be enjoyed by learning some fun facts about the world of microorganisms and the immune system. There will be a few more updates for this game mode, and then I'll get into campaign development.

The development framework, design and future programming periods will reduce the frequency of updates. However, this development will bring more significant updates for the future, and during that time you will have a robust arcade game to enjoy.

At the moment, adding three new enemies with their own design, mechanics, strengths and weaknesses and implementing them in the game required a lot more development than expected. But the results are very positive.

Before I move on to the technical notes, I would like to welcome the new nano pilots, but most importantly, I want to thank you for your interest in the game.
It is really appreciated.


Here are the technical details of this update.

Version 1.35:


Tweaks section:
Antibiotics and subsonic mines damage were adjusted to be more effective.
New particles effects were added to the vitamins and vaccine components.
Adjusted the cost of electric discharge to be less demanding.
Adjusted the speedy nano bullets to not exit via the artery.
Adjusted the white blood cell angle of attack and skipping animation when moving toward a target.

Bug squish section:
Corrected the animation of the white blood cell receiving genetic or vaccine code while it was out of service.
Corrected the delivery of genetic material to the white blood cell not being accounted for.
Corrected the Pallidum bacteria not leaving correctly if using artery exit.
Corrected the basic math method which was randomly giving a false number of bacteria left in the scene.

New Stuff section:
Salmonella bacteria, Escherichia coli (E.coli) and the Flu virus (Influenza) may appear after reaching level 5.
All enemy types (Tetani, Salmonella, E.coli, et virus influenza) will permanently constitute the 15th level and beyond.
A new challenge by reaching the 20th level presenting a new strain of Salmonella is available.
New fun facts concerning the new Salmonella, E.coli, and Influenza virus are also implemented in the game.



This sums it up for now.

Thank you for protecting the organism with your nanobot. I wish you a lot of fun :)

Update 1.35

Hello everyone,

Finally the update 1.35 is available.

The main direction of the current game mode is to get a fun and replayable arcade game that can be enjoyed by learning some fun facts about the world of microorganisms and the immune system. There will be a few more updates for this game mode, and then I'll get into campaign development.

The development framework, design and future programming periods will reduce the frequency of updates. However, this development will bring more significant updates for the future, and during that time you will have a robust arcade game to enjoy.

At the moment, adding three new enemies with their own design, mechanics, strengths and weaknesses and implementing them in the game required a lot more development than expected. But the results are very positive.

Before I move on to the technical notes, I would like to welcome the new nano pilots, but most importantly, I want to thank you for your interest in the game.
It is really appreciated.


Here are the technical details of this update.

Version 1.35:


Tweaks section:
Antibiotics and subsonic mines damage were adjusted to be more effective.
New particles effects were added to the vitamins and vaccine components.
Adjusted the cost of electric discharge to be less demanding.
Adjusted the speedy nano bullets to not exit via the artery.
Adjusted the white blood cell angle of attack and skipping animation when moving toward a target.

Bug squish section:
Corrected the animation of the white blood cell receiving genetic or vaccine code while it was out of service.
Corrected the delivery of genetic material to the white blood cell not being accounted for.
Corrected the Pallidum bacteria not leaving correctly if using artery exit.
Corrected the basic math method which was randomly giving a false number of bacteria left in the scene.

New Stuff section:
Salmonella bacteria, Escherichia coli (E.coli) and the Flu virus (Influenza) may appear after reaching level 5.
All enemy types (Tetani, Salmonella, E.coli, et virus influenza) will permanently constitute the 15th level and beyond.
A new challenge by reaching the 20th level presenting a new strain of Salmonella is available.
New fun facts concerning the new Salmonella, E.coli, and Influenza virus are also implemented in the game.



This sums it up for now.

Thank you for protecting the organism with your nanobot. I wish you a lot of fun :)

Coming soon update 1.35

Hello everyone,
the February update will feature many new enemies and danger to the organism. Here's is a little sneak peek for the nano pilots saving the organism.

[previewyoutube][/previewyoutube]

Update 1.34

Hello everyone,

5 controller profiles for all, and in the organism ... take advantage of it :)

But first, let's enjoy this time of year that I couldn't pass up without hanging some decorations.

As usual, this temporary little theme will be in the gameplay with the possibility of discovering some specific sugar candies as well as a themed music party.

I hope you enjoy it as much as I do.

Version 1.34 also brings its level of changes and optimizations as well as some new stuff.

Without further delay, lets unwrap this update and enjoy the details.



Version 1.34 recap video:
[previewyoutube][/previewyoutube]

Tweaks section:
  1. To correctly represent the vaccine, it was important to gain a certain level of detection for the immune system. The vaccine will now grant the usual reaction bonus (ADV) to the immune system, but will also grant a detection toward one of the special enemies in the detection matrix (KCMB).

  2. The completed vaccine delivery to a white cell will now display the information more clearly to the player.

  3. The calculated damage to the organism from the special enemies has been modified and the table below represents the various dangers (or damage) respectively by type.

    Klebsiella minor = 10
    Mutation = 15
    Pallidum = 20
    Klebsiella major = 25
    Botulinum = 30

  4. The navigation in various menu scene (while using a gamepad) can now be done with the d-pad or left joystick.




Bug squish section:
  1. The pause menu navigation did not function well (again) while the player was in the revised control section.




New Stuff section:
  1. Predetermined profiles for the gamepad controls are now available in the option scene. Those profiles can apply to each player and will remain as the default control scheme for each.

  2. The Pallidum bacteria make its appearance as a special enemy. This evading, small and fast bacteria will be fun to tackle in the game.

  3. A new fun fact info concerning the Pallidum bacteria is also present and may appear before your score page.




This sums it up for now.

I take the opportunity to wish you a happy holiday season and a new year 2022 filled with health, generosity and kindness.

Thank you for protecting the organism with your nanobot. I wish you a lot of fun :)

Update 1.33

Hello everyone,

Working with the organism's immune system is not always tangible, but this little update will clearly confirm your aid.
With some optimizations and bug squishes, your next game is going to be awesome.

So lets dive into the details.

Version 1.33:


Tweaks section:

    -The hormone releasing glands are now darker and smaller when emptied.

    -The upgrade scene has a blinking square for navigation.

    -The tutorial scene will now wait for the "accept" button to move on to next step.

    -The tutorial also has a new section explaining the immune system information at the lower right corner of the screen.

    -The spawning of the white blood cells has been reduced for balance in gameplay.

    -The instruction scene also has a short section for the vaccine and genetic material.

    -Some of the first "fun facts" information scenes were modified to add a foot note relevant to the game NA.NO.


Bug squish section:

    -Pause in-game scene had created a bug when the player visited the controls section

    -A collision instance during the appearance of the vaccine and the white blood cells compromised the exit of the white blood cells through the artery.


New Stuff section:

    Added in the lower right corner some relative information regarding the immune system. The status of the white blood cells presence in the bloodstream as well as the detection/reaction capabilities. The information listed will change as some event may lower or raise the values.


This sums it up for now.
Thank you for protecting the organism with your nanobot. I wish you a lot of fun :)