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Halloween wink

Hello nano pilots !

Have you ever tasted pie, cake, or pumpkin soda ?

I can not identify which one is circulating in the bloodstream, but it surely came from a source of sweetness.
Either case, from candies or delicious pumpkin desert, be certain that catching those temporary pumpkin shape components will grant you a bonus score.

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Thank you for protecting the organism with your nanobot and have a wonderful (Halloween) time in the bloodstream.

Update 1.32


Hello everyone,

Many changes and addition makes this update an important one.

The antibiotic and vaccine components are now present in the game, but also a new event, new sound additions, adjustments and many more stuff.

So lets get in the details right away.



Version 1.32:



Tweaks section:

    - Modified the center area for messages during gameplay to avoid stretching toward screen borders.
    - Adjusted the spawning of usable genetic material by defeating special enemies to a ratio of 30%.



Bug squish section:

    - Modified a level where the mutation would get stuck between organism walls.
    - Added a new message area in the GUI to avoid overlapping texts.
    - Corrected a method concerning the nutrients and the red blood cells leaving the level incorrectly.



New Stuff section:

    - Vaccine component is making its appearance. For the time being, it will mainly boost the immune system (White blood cells) during the gameplay. In the future it will be used to gain a certain level of detection toward special or unknown enemies. Nanobot can help by collecting the vaccine and delivering it to a white blood cell. Since all white blood cells are part of the immune system, the benefit of the vaccine will spread, and they will gain either a better detection range, better damage or simply better speed toward known targets.

    - Antibiotic components are also coming to the bloodstream. This type of drug is worthwhile against bacteria, but is useless against viruses and can even damage the white blood cells. Its dissolution aura can be triggered by collisions from various sources, so be wary when you plan to use it.

    - A new event is also coming with this update : The party!
    This event will produce cocktail alcohol molecules in the bloodstream. These components can defeat a white blood cell in an encounter, but can also diminish the white blood cells present in the bloodstream for as long as alcohol lingers around. Unhealthy, for sure, but its up to your skills to diminish its bad effect and get the white blood cells back into play.

    - Many new sounds and texts are also in the gameplay. The main idea for this requirement was to associate a sound with an event as the gameplay might be intense at some point and reading the texts to understand what is going on, is not fun.

    - Sugars, salts, cholesterol, alcohol, vitamin, medicine (vaccine + antibiotic), genetic material and special enemies have their distinct spawning sounds now.

    - Two new information scenes are now included. They are randomly chosen before your statistics and present some fun facts about the new vaccine and antibiotic components.



This sums it up for now.
Thank you for protecting the organism with your nanobot. I wish you a lot of fun :)

Update 1.31

Hello everyone,

The road map changed a little, I talked previously about the vaccine, but before bringing the modern medicine into play, I wanted to get the fluctuating blood composition into the game. So this update will add some cool new events related to that subject.
(Not to worry, the modern medicine is coming soon to the game: vaccine and antibiotic).

As the player protects the organism from the Tetani bacteria infection, bonus or challenges levels gets the nanobot into a timed challenge. This change of pace is required at the game core, but in the normal gameplay, breaking the cycle of the tedious Tetani infection required difficult enemies, vitamins or BONUS salty components to appear.
Therefore, based on inspirational medical facts from the adapting immune system, new events are coming to the game also.
This will allow the nanobot to participate in the evolution of the immune system, prevent cholesterol clog in the exit artery and capture BONUS sugar components.

So without further delay, let's get into the details of this update.


Version 1.31:


Tweaks section:
Some minor changes in the spawning method of other enemies.
Corrections in some option labels.


Bug squish section:
No bug were squished for now.


New Stuff section:
1- A new detection molecule can spawn from defeating special or difficult enemies (Klebsiella, Botulinum, Covid, or Mutation enemies). There is a 50% chance that this unstable component will appear allowing the player to catch and deliver it to a white blood cell. This feature allows the adapting immune system to learn as new menaces appear in the bloodstream and provide detection and defense throughout the game.

2- The bloodstream may contain concentrated nutrients floating around, and keeping a healthy organism requires a nano action. Nanobot can capture the NEW sugary concentrated components to avoid medical problems. This action will grant a generous bonus score to every component caught.

3- Cholesterol or High level of LDL Cholesterol (Low Density Lipoprotein) can have an impact on health. Getting this theory in action for the game was amusing. If the LDL cholesterol reaches the artery exit, it may create a clog and prevent the red blood cells to reach the artery exit, thus preventing regeneration of the organism.

4- To be consistent with the added items, a set of three new information scenes relevant to the adapting immune system, sugar and cholesterol can now appear.



This sums it up for now, as always, I thank you for your support and enjoy the game :)

Update 1.30

Hello everyone,

This small update is mainly focused on scoring labels and some minor text changes or visuals.


Version 1.30 in details:


Tweaks section:
-Simpler scoring method.
-One small redesign to a particular level causing too much blood cells or nutrients to get stuck.
-Nutrients and events triggered in the game were adjusted to keep a certain balance in the gameplay.
-Water soluble vitamin is now smaller.
-The COVID-19 virus travels faster within the bloodstream.


Bug squish section:
Did not find any, they are well hidden :)


New Stuff section:
-New scoring labels for captured nutrients, hormones and defeated enemies.


This sums it up for now, as always, I thank you for your support and enjoy the game :)

Update 1.29

Hello nanopilots,

We all enjoy floating around and defeating tetani bacteria, but this little update will set the pace for a new fun factor.
In fact, an event may occur and give you the possibility to act upon it, or just keep your focus on the main goal, which is defeating the organic menaces and keeping the organism healthy.

This update will also, and finally, bring a short "tutorial/dynamic explanations" scene to the game and the demo.

ok, let's get into more details concerning the update 1.29

Version 1.29:


Tweaks section:
New methods bringing more diversity, flexibility and randomness as well as a better control of some elements in the bloodstream. Those methods are now in effect for the red cells, the white cells and the nutrients.
Some graphic tweaks on the interface and the main background.


Bug squish section:
A miscalculation occurred in the challenge scoring scene, which is now corrected.


New Stuff section:
-New short tutorial : A short tutorial/dynamic explanation is offered at the first round of play. You can bypass it and go straight to the level or read the classic instructions as well, since there is a cute little scene presenting you those options now.

-New vitamins : Considering some important nutrients for the organism, it was time to introduce the Water-soluble and fat-soluble vitamins. Those may appear in the bloodstream from time to time. Capturing them will accelerate the dissolution and provide an immediate effect on the present game level.

-New salty component: Eventually, the bloodstream may contain concentrated nutrients floating around. Your nanobot can detect them and help the dilution and prevent future complication for the organism. As a game perspective, you have the chance to gather more score if you capture them.

-New labels were introduced to witness the scoring from the vitamins or salty components.


This sums it up for now, as always, I thank you for your support and enjoy the game :)