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Week One Wrap Up!

It's been one hell of a week, but the shift to full-time has been great! The freedom to spend an entire working day on a passion project really is a dream come true for the entire team.

The first half of the week consisted of a lot of admin and setting up but we quickly pushed through that. We moved into our offices and managed to get everything set up and operational.



We've made the decision to release content updates on a bi-weekly schedule, since our development sprints last 2 weeks. Here's a quick summary of the main things we managed to get done in our first week:

  • We finished off the model for the Void Builder (See image below).
  • Camera shake and Post Processing updates.
  • Object pooling, resulting in a massive performance improvement client-side.
  • Improvements to the pathfinding system, making it somewhat more reliable.
  • Support for community feedback via Codecks Discord integration.
  • The new Random race which is built up randomly from units and buildings from all other races.




To end off with a teaser, here's a new concept we acquired for the Void's Living Shadow:



The new Living Shadow model will be available in game at the end of this week!

Lastly, we would like to thank everyone on our Discord Community that regularly help out with testing and feedback. It's great to see even a shed of interest this early on in the game's lifetime!