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Steam Next Wrap Up

[h2]Going Forwards[/h2]

The Steam Next Festival has just come to an end and we are very excited to jump into all the great feedback we have received from all of you! Our current plan is to take down the active demo within the next day or two and re-launch it next week with all online features disabled. We would like to remain open to any community members that would like to join the development journey and so our plan is to launch an official Play Test signup system within the next week, so stay tuned!

[h2]Demo Feedback[/h2]

[h3]Anti Delay Tactics[/h3]

Throughout the demo we noticed a common trend which was to wait for your opponent to finish placing units and powers before going ahead with your own placement. This is clearly the best way to play as you are able to counteract your opponent's strategy continuously with very little downside. To prevent this, we have made all opposing plays hidden until the start of the movement phase.



[h3]Selling Powers[/h3]

Placing a power on a unit was designed to not be reversible or transferrable, as our intended playstyle is to plan out strategies beforehand and stick with it. We do however realize that in certain circumstances this can be rather frustrating. To fix this, we have added the ability to sell powers on allies for a 75% refund.

[h3]Power Storage[/h3]

It is often frustrating to draw a power that you know you would like to use on the second slot on a unit however the unit has not reached 3 stars yet. We now allow you to play a second power on a unit that will remain inactive until they have reached 3 stars. You are able to sell this power at any time.



[h3]Other Changes[/h3]

  • Modified pool draw logic to contain at least 2 units, 2 powers and 1 wildcard of any type.
  • Powers now only require 1 additional copy to reach 2 stars, down from 2.
  • Many units have updated behavior to be more effective in battle.


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