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  3. Version 0.26

Version 0.26

[h2]Major Changes[/h2]

  • Unit ability cooldowns have been removed. Units now cast their abilities when they reach maximum mana.

  • Ability and auto attack damage ratios have been heavily adjusted. Abilities are now significantly more effective than auto attacks on average.

  • Utility units no longer gain mana from damage taken and have had their passive mana regeneration increased.

  • New unit: Rock Golem. The Rock Golem summons a Rockling that deals blunt damage with each attack. Rocklings also have a chance on attack to stun the target.


[h2]Unit and Power Changes[/h2]

  • Heavy Gunner ability change: Every sequential attack against a target deals [12/18/24] extra damage up to a maximum of 5 consecutive attacks. Damage is reset on target change.

  • Mage Hunter renamed to Mana Hound. Ability change: Gain [20/30/40] mana whenever an ally casts a spell and no longer burns enemy mana.

  • Dark Mage ability change: Detonate target enemy for [120/180/240] magic damage and an additional [30/45/60] damage for each ally that died this round.

  • Ascended ability change: Heal the Ascended and all surrounding allies for [20%/30%/40%] of their missing health.

  • Irali minions now explode on impact and not on death.

  • Lightsmith hammer toss now has global range.

  • Grenadier bounce range reduced to 1 down from 2.

  • Null Field renamed to Magic Affinity. Increase all magic damage dealt by [20%/40%/60%] and increase resistance to magic damage by [20%/40%/60%].

  • Death Eater no longer causes allies to explode on death. Damage per dead ally changed from [5/10/15] up to [10/20/30].

  • Bloodletting: Damage over time changed from [40/80/120] down to [10/20/30] and damage per cell moved changed from [50/100/150] to [65/130/195]

  • Icy chill will now work with any damage type, not just normal damage. The stun duration has been reduced to [0.35/0.7/1.05] seconds.

  • Arrogance now taunts globally.


[h2]Minor Changes[/h2]

  • Added monitor selection to game options.

  • Spaces are now allowed in draft names.

  • The unit cap is now better displayed on the far screen.

  • Players will no longer be granted a move phase if they do not have any active units.


[h2]Bug Fixes[/h2]

  • Fixed many scrolling related bugs in the collection view.

  • Fixed a bug where leaderboard tooltips do not hide when the game ends.

  • Changing schematics while crafting pieces now no longer causes the game to freeze.

  • The second power slot is no longer visible to the enemy player before a round starts.

  • Fixed Divine Reflection and Defenders not reflecting damage properly.

  • Trappers no longer place traps under ally units' feet.