Version 0.26
[h2]Major Changes[/h2]
[h2]Unit and Power Changes[/h2]
[h2]Minor Changes[/h2]
[h2]Bug Fixes[/h2]
- Unit ability cooldowns have been removed. Units now cast their abilities when they reach maximum mana.
- Ability and auto attack damage ratios have been heavily adjusted. Abilities are now significantly more effective than auto attacks on average.
- Utility units no longer gain mana from damage taken and have had their passive mana regeneration increased.
- New unit: Rock Golem. The Rock Golem summons a Rockling that deals blunt damage with each attack. Rocklings also have a chance on attack to stun the target.
[h2]Unit and Power Changes[/h2]
- Heavy Gunner ability change: Every sequential attack against a target deals [12/18/24] extra damage up to a maximum of 5 consecutive attacks. Damage is reset on target change.
- Mage Hunter renamed to Mana Hound. Ability change: Gain [20/30/40] mana whenever an ally casts a spell and no longer burns enemy mana.
- Dark Mage ability change: Detonate target enemy for [120/180/240] magic damage and an additional [30/45/60] damage for each ally that died this round.
- Ascended ability change: Heal the Ascended and all surrounding allies for [20%/30%/40%] of their missing health.
- Irali minions now explode on impact and not on death.
- Lightsmith hammer toss now has global range.
- Grenadier bounce range reduced to 1 down from 2.
- Null Field renamed to Magic Affinity. Increase all magic damage dealt by [20%/40%/60%] and increase resistance to magic damage by [20%/40%/60%].
- Death Eater no longer causes allies to explode on death. Damage per dead ally changed from [5/10/15] up to [10/20/30].
- Bloodletting: Damage over time changed from [40/80/120] down to [10/20/30] and damage per cell moved changed from [50/100/150] to [65/130/195]
- Icy chill will now work with any damage type, not just normal damage. The stun duration has been reduced to [0.35/0.7/1.05] seconds.
- Arrogance now taunts globally.
[h2]Minor Changes[/h2]
- Added monitor selection to game options.
- Spaces are now allowed in draft names.
- The unit cap is now better displayed on the far screen.
- Players will no longer be granted a move phase if they do not have any active units.
[h2]Bug Fixes[/h2]
- Fixed many scrolling related bugs in the collection view.
- Fixed a bug where leaderboard tooltips do not hide when the game ends.
- Changing schematics while crafting pieces now no longer causes the game to freeze.
- The second power slot is no longer visible to the enemy player before a round starts.
- Fixed Divine Reflection and Defenders not reflecting damage properly.
- Trappers no longer place traps under ally units' feet.