Version 0.27
[h2]Major Changes[/h2]
[h2]Unit and Power Changes[/h2]
[h2]Minor Changes[/h2]
[h2]Bug Fixes[/h2]
- New unit: Sentinel. Ability: Curse the target for 3 seconds. When the curse expires or is expelled, the target takes [50%/75%/100%] of all health lost during the curse as magic damage.
- Added "Freestyle Menu" to Practice matches to create and test custom scenarios.
- The first shuffle of each match is now free.
- Holding down the TAB key during a match will now show a dropdown of your selected draft to refresh your memory.
[h2]Unit and Power Changes[/h2]
- Mortar Scatter Shot now additionally does [100/150/200] blunt damage to the target if within 2 cells when cast.
- Phoenix rework: Living bomb now does [230/345/460] pierce damage to the target. If the Phoenix is above 50% health, the damage is also dealt to enemies surrounding the target.
- If an enemy knocked by a Pit Fighter hits the edge of the battlefield, they are stunned for 2 seconds. Damage reduced from [225/337/450] to [200/300/400].
- The Darkmage now only gains extra ability damage if an ally dies within 1 cell of him.
- The Beserker and Shadow Stalker no longer gain mana while their abilities are active.
- Ascended healing reduced from [20/30/40]% down to [10/15/20]%.
- Refreshing blows can now proc from any type of damage dealt, not just normal damage.
- Minions spawned from Dark Pact now have 120 health, down from 325 and do 30 damage per second, up from 16.
- Mana shard now provides [0%/10%/20%] extra mana from all sources, down from [0%/20%/40%].
- Burst of Life now only removes negative effects from the bearer and not all healed allies.
- Arrogance taunt duration reduced to 1 second. Units will now retarget once the taunt ends.
[h2]Minor Changes[/h2]
- Added "Damage Taken" section to the leaderboard.
- Units will now continue to attack invulnerable targets, with the exception of the Sorceress charm ability.
- Spacebar can now be used to ready up.
[h2]Bug Fixes[/h2]
- A disconnected player will now lose rating as expected. If one player leaves or forfeits, the match is immediately ended with the winner being the remaining player. Once reconnection support is added, this will be reworked.
- Fixed a bug where players were able to shuffle multiple times, losing the mana but not getting the shuffle result.
- Powers now sell for the correct amount. Previously they sold for their base value only not taking into account star upgrades.
- Units will now correctly path around stunned units.
- Fixed a client-side desync caused by Divine Reflection.
- Magic resistance will now work as expected.
- Lifesteal now works correctly with the Defender's ability.
- Grenadier bounce range corrected to 1 instead of 2.
- Death Eater no longer shows extra damage in the planning phase.
- The Forsaken now correctly resists normal damage.